Exploring C++ 11 : Problems and Solutions Handbook (2ND)

個数:
電子版価格
¥11,979
  • 電子版あり
  • ポイントキャンペーン

Exploring C++ 11 : Problems and Solutions Handbook (2ND)

  • ウェブストア価格 ¥13,831(本体¥12,574)
  • Apress(2014/01発売)
  • 外貨定価 UK£ 44.99
  • 【ウェブストア限定】洋書・洋古書ポイント5倍対象商品(~2/28)
  • ポイント 625pt
  • 在庫がございません。海外の書籍取次会社を通じて出版社等からお取り寄せいたします。
    通常6~9週間ほどで発送の見込みですが、商品によってはさらに時間がかかることもございます。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合がございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 622 p.
  • 言語 ENG
  • 商品コード 9781430261933
  • DDC分類 005

Full Description


Exploring C++ divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Assuming no familiarity with C++, or any other C-based language, you'll be taught everything you need to know in a logical progression of small lessons that you can work through as quickly or as slowly as you need.C++ can be a complicated language. Writing even the most straight-forward of programs requires you to understand many disparate aspects of the language and how they interact with one another. C++ doesn't lend itself to neat compartmentalization the way other languages do. Rather than baffle you with complex chapters explaining functions, classes and statements in isolation we'll focus on teaching you how to achieve results. By learning a little bit of this and a little of that you'll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context.In this fully-revised second edition of Exploring C++, you'll learn how to use the standard library early in the book. Next, you'll learn to work with operators, objects and data-sources in increasingly realistic situations. Finally, you'll start putting the pieces together to create sophisticated programs of your own design confident that you've built a firm base of experience from which to grow.

Contents

Part 1Part 1: The Basics -Reading C++ Code Part 1: The Basics -Integer Expressions Part 1: The Basics -Strings Part 1: The Basics -Simple Input Part 1: The Basics -Error Messages Part 1: The Basics -For Loops Part 1: The Basics -Formatted Output Part 1: The Basics -Arrays and Vectors Part 1: The Basics -Incrementand Decrement Part 1: The Basics -Conditions and Logic Part 1: The Basics -Compound Statements Part 1: The Basics -Introduction to File I/O Part 1: The Basics -The Map Data Structure Part 1: The Basics -Type Synonyms Part 1: The Basics -Characters Part 1: The Basics -Character Categories Part 1: The Basics -Case-Folding Part 1: The Basics -Writing Functions Part 1: The Basics -Function Arguments Part 1: The Basics -Using Algorithms Part 1: The Basics -Overloading Function Names Part 1: The Basics -Big and Little Numbers Part 1: The Basics -Very Big and Very Little Numbers Part 1: The Basics -Documentation Part 1: The Basics -Project1: Body-Mass Index Part 2: Custom Types - Custom Types Part 2: Custom Types - Overloading Operators Part 2: Custom Types - Custom I/O Operators Part 2: Custom Types - Assignment and Initialization Part 2: Custom Types - Writing Classes Part 2: Custom Types - More About Member Functions Part 2: Custom Types - Access Levels Part 2: Custom Types - Introduction to Object-Oriented Programming Part 2: Custom Types - Inheritance Part 2: Custom Types - Virtual Functions Part 2: Custom Types - Classes and Types Part 2: Custom Types - Declarations and Definitions Part 2: Custom Types - Using Multiple Source Files Part 2: Custom Types - Function Objects Part 2: Custom Types - Useful Algorithms Part 2: Custom Types - Iterators Part 2: Custom Types - Exceptions Part 2: Custom Types - More Operators Part 2: Custom Types - Project2: Fixed-point Numbers Part 3: Generic Programming - Function Templates Part 3: Generic Programming - Class Templates Part 3: Generic Programming - Template Specialization Part 3: Generic Programming - Partial Specialization Part 3: Generic Programming - Names and Namespaces Part 3: Generic Programming - Containers Part 3: Generic Programming - International Characters Part 3: Generic Programming - Locales and Facets Part 3: Generic Programming - TextI/O Part 3: Generic Programming - Project3: Currency Type Part 4: Real Programming - Pointers Part 4: Real Programming - Dynamic Memory Part 4: Real Programming - Exception-Safety Part 4: Real Programming - Old-Fashioned Arrays Part 4: Real Programming - SmartPointers Part 4: Real Programming - Working with Bits Part 4: Real Programming - Enumerations Part 4: Real Programming - Multiple Inheritance Part 4: Real Programming - Traits and Policies Part 4: Real Programming - Names and Templates Part 4: Real Programming - Overloaded Functions Part 4: Real Programming - Metaprogramming Part 4: Real Programming - Project4: Calculator

最近チェックした商品