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Full Description
It's all about creating believable 3D animation and visual effects. And this very practical and motivating book, written by two leading animators, delivers the kind of detailed knowledge of Maya(R) that's needed to make truly lifelike characters.
Contents
A Discovery Tour. The Animation Curve Editor. A Bouncing Ball. The Basic Walking Rig. Forward Kinematics versus Inverse Kinematics. Principles of Animation Applied. The Dope Sheet. The Trax Editor. Facial Animation. Hand Animation. Follow Through. Non-Traditional Character Design and Animation.



