Video Game Design for Dummies

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Video Game Design for Dummies

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 336 p.
  • 言語 ENG
  • 商品コード 9781394308170
  • DDC分類 794.83

Full Description

Learn what it takes to design a video game, as a hobby or as a career!

Video Game Design For Dummies teaches you what it takes to design games from concept to completion. You'll learn the theory behind great gaming experiences, and you'll discover tools you can use to bring your game ideas to life. An experienced video game developer teaches you the basics of game design and how to motivate and engage players. Choose the right game engines and design tools for any project and get step-by-step advice on testing and debugging the games you've made.

Thinking of pursuing game design as a career path and want to know where to start? This Dummies guide has your back. With this easy-to-understand book, you can dip your toes into the world of video game design and see where it takes you. And if you end up wanting to release your game to the masses, you'll find everything you need to know, right here.

Learn the step-by-step process video game designers use to create great games
Design characters, worlds, and storylines that will keep players engaged
Pick a game engine that's right for you and plan out your game development process
Playtest your video game, then publish it and market it on social media

This book is a practical guide for beginners who want to start designing games and want to know exactly where to begin. Design a game from concept to completion, with Video Game Design for Dummies.

Contents

Introduction 1

Part 1: Getting Started with Game Design 5

Chapter 1: Introducing the Art of Game Design 7

Chapter 2: Knowing Why Game Design Matters 17

Chapter 3: Overviewing the Game Design Process 33

Chapter 4: Becoming a Game Designer 43

Part 2: Exploring Game Design Elements 69

Chapter 5: Game Design Tools and Software 71

Chapter 6: Getting Into Game Mechanics 83

Chapter 7: Understanding Game Systems 99

Chapter 8: Incorporating Story in Games 119

Chapter 9: Developing an Art Style in Games 133

Chapter 10: Creating an Engaging User Experience 159

Part 3: Balancing Your Game 181

Chapter 11: What Game Balance Is 183

Chapter 12: Analyzing Feedback and Making Adjustments 197

Part 4: Designing Your Own Game 209

Chapter 13: Building Your Game Concept 211

Chapter 14: Following a Step-by-Step Game Design Process 231

Chapter 15: Finishing Your Game 247

Part 5: Publishing and Marketing Your Game 259

Chapter 16: Getting Your Game Noticed 261

Chapter 17: Publishing Your Game 283

Part 6: The Part of Tens 293

Chapter 18: Ten Game Designers You Should Know 295

Chapter 19: Ten Free Resources for Game Designers 303

Glossary 307

Index 311

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