Java for Dummies (9TH)

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Java for Dummies (9TH)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 496 p.
  • 言語 ENG
  • 商品コード 9781394289240
  • DDC分類 005.2762

Full Description

Learn to code with Java and open the gate to a rewarding career

Now in its 9th edition, Java For Dummies gives you the essential tools you need to understand the programming language that 17 million software developers rely on. This beginner-friendly guide simplifies every step of the learning process. You'll learn the basics of Java and jump into writing your own programs. Along the way, you'll gain the skills you need to reuse existing code, create new objects, troubleshoot when things go wrong, and build working programs from the ground up. Java For Dummies will help you become a Java developer, even if you're brand new to the world of coding.

Learn the basic syntax and building blocks of Java
Begin to write your own programs in the latest Java version
Test out your code and problem-solve any errors you find
Discover techniques for writing code faster

This is the must-have Dummies resource for beginning programmers and students who need a step-by-step guide to getting started with Java. You'll also love this book if you're a seasoned programmer adding another language to your repertoire.

Contents

Introduction 1

Part 1: Getting Started with Java 5

Chapter 1: All about Java 7

Chapter 2: All about Software. 21

Chapter 3: Using the Basic Building Blocks 35

Part 2: Writing Your Own Java Programs 57

Chapter 4: Making the Most of Variables and Their Values 59

Chapter 5: Controlling the Flow by Making Decisions 97

Chapter 6: Controlling Program Flow with Loops 135

Part 3: Working with the Big Picture: Object-Oriented Programming 155

Chapter 7: The Inside scOOP 157

Chapter 8: Constructing New Objects 205

Chapter 9: Piles of Files: Dealing with Information Overload 229

Chapter 10: Saving Time and Money: Reusing Existing Code 249

Part 4: Smart Java Techniques 279

Chapter 11: Putting Variables and Methods Where They Belong 281

Chapter 12: Using Collections and Streams 313

Chapter 13: Using Arrays to Juggle Values 349

Chapter 14: Looking Good When Things Take Unexpected Turns 377

Chapter 15: Fancy Reference Types. 407

Chapter 16: Oooey GUI Was a Worm 427

Part 5: The Part of Tens 443

Chapter 17: Ten Packs of Java Websites 445

Chapter 18: Ten Bits of Advice for New Software Developers 449

Index 455

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