Full Description
Culture, Learning, and Technology: Research and Practice provides readers with an overview of the research on culture, learning, and technology (CLT) and introduces the concept of culture-related theoretical frameworks. In 13 chapters, the book explores the theoretical and philosophical views of CLT, presents research studies that examine various aspects of CLT, and showcases projects that employ best practices in CLT. Written for researchers and students in the fields of Educational Technology, Instructional Design, and the Learning Sciences, this volume represents a broad conceptualization of CLT and encompasses a variety of settings. As the first significant collection of research in this emerging field of study, Culture, Learning, and Technology overflows with new insights into the increasing role of technology use across all levels of education.
Contents
Table of Contents
Introduction to Culture, Learning and Technology: Research and Practice
Angela Benson, Joi Moore, and Roberto Joseph
Critical Pedagogy and Instructional Technology
Amy C. Bradshaw
Revisiting Instructional Technologists' Inattention to Issues of Cultural Diversity among Stakeholders
Deepak Prem Subramony
Globalization, Ironic Binaries, and Instructional Technology: Toward the Emergence of a Robust Critical Theory of Technology
Michael K. Thomas
Hip-Hop Music as a Pedagogical tool: Teaching with Hip-hop in Global Contexts
Akesha Horton, Erik Byker, and Keith Heggert
Examining the Use of an Online Cultural Module to Increase Learners' Intercultural Sensitivity
Joe Terantino
How cultural factors influence the use of social constructivist-based pedagogical models of distance learning: Examining Japanese online collaborative behaviors.
Bodi Anderson
Culture & Computational Thinking: A Pilot Study of Operationalizing Culturally Responsive Teaching (CRT) in Computer Science Education
Leshell Hatley, Cynthia E. Winston-Proctor, Gina M. Paige, and Kevin Clark
Foundational Theories of Social Media Tools and Cultural Competency: A Systematic Literature Review
Sandra G. Nunn, Lequisha Brown-Joseph, Michelle Susberry Hill
iDESIGN: Designing & Implementing a Culturally Relevant Game-Based Curriculum
Roberto Joseph and James Diamond
Boys and Video Game Play: Re-engaging Boys in the Classroom
Shulong Yan, Yelim Mun, Jason Engerman, and Alison Carr-Chellman
Exploring Chinese international students' acceptance of mobile learning
Zhetao Guo and Angela D. Benson
Students Making Science Games: The Design Process of Students Incorporating Science Content into Video Games
Neda Khalili Blackburn and Kevin Clark
How the Cultural Clash of Essentialism and Progressivism Shaped Technology Adoption: A Case Study of Culture, Learning and Technology.
Steven Watkins and Mansureh Kebritchi