ビデオゲームとゲーミング文化:メディア・文化研究の重要概念(全4巻)<br>Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)

個数:

ビデオゲームとゲーミング文化:メディア・文化研究の重要概念(全4巻)
Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)

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  • ページ数 1652 p.
  • 言語 ENG
  • 商品コード 9781138811256
  • DDC分類 302.231

基本説明

学際的に急成長を遂げた「ゲーム文化研究」の文化、社会、政治、経済の諸相にわたる潮流を代表する重要論文を精選収録。

Full Description

Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gaming technology are increasingly applied to other ends, including for educational, political, and military purposes. Perhaps unsurprisingly, therefore, the cultural, social, and economic significance of games and gaming is now profound, and ripe for scholarly scrutiny and study.

As research continues to flourish as never before, this major new reference resource from Routledge's Critical Concepts in Media and Cultural Studies series offers a multi-dimensional overview of games and gaming culture and brings together in four volumes the very best foundational and cutting-edge scholarship.

Edited by the field's leading scholar, Mark J. P. Wolf, the collection encompasses the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives. The materials gathered explore issues of game design and development, provide close analysis of games as cultural artefacts, and address issues of policy, such as those related to race, class, gender, and sexuality.

Video Games and Gaming Culture is supplemented by a comprehensive index and includes a full introduction, newly written by the editor.

Contents

Part 1: Defining Video Game Studies

Part 2: Game Studies Classics

Part 3: History and Historiographical Concerns

Part 4: Video Game Design and Formal Aspects

Part 5: Video Game Theory, Methodology, and Analysis

Part 6: Embodiment and Identity

Part 7: Play, Control, and The Magic Circle

Part 8: Threat, Aggression, and Violence

Part 9: Video Games and Education

Part 10: Video Games and Culture