Full Description
Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies.
Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.
Contents
Introduction: Creativity, Technology and Learning in the K12 Context
Section I - Theoretical Foundations: Creativity, Learning and Play
Chapter One: Perspectives on Creativity
Chapter Two: The Role of Play in Learning and Creativity
Section II - Pedagogies for Enabling Creativity
Chapter Three: Constructionism
Chapter Four: Discovery Learning
Chapter Five: Multimodal Learning
Chapter Six: Problem and Project Based Learning
Section III - Creativity Across the Curriculum: A Review of the Research Literature
Chapter Seven: Creativity as Design
Chapter Eight: Creativity as Expression
Chapter Nine: Creativity as Problem Solving
Chapter Ten: The Whole Child in the Age of Globalization



