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Full Description
This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making "liveable" creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach.
Features
Designed to approach organic modeling in a software-independent manner.
Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson.
Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development.
Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.
Contents
PART I: Defining Organic Modeling. Chapter 1 -- Introduction. Chapter 2 -- The Outcome or Method. PART II:Organic Structures. Chapter 3 Organic Objects: Plants. Chapter 4 -- Organic Objects:Animals. Chapter 5 -- Non-living Organic Objects. PART III: Modeling Techniques and Tools. Chapter 6 -- Using References. Chapter 7 -- Edge Loop Basics. Chapter 8 -- The Workflow. Chapter 9-- Advanced Techniques. PART IV: Step by Steps. Chapter 10 -- Simple Plant Object Chapter 11 -- Simple Creatures. Chapter 12: Simple Animals. Chapter 13 Complex Animal. Chapter 14 Non-Organics.