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Full Description
PUT DOWN YOUR CONTROLLERWhy just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create!Decipher the code build some basic knowledge of how computer code drives videogamesGet animated create simple graphics and learn how to put them in motionUpdate a classic put your knowledge together to put your modern twist on a classic game
Contents
Introduction ixAbout This Book ixFoolish Assumptions ixIcons Used in This Book xWhere to Go from Here xChapter 1: What Is Game Design? 1Thinking about What Makes Fun Games Fun 2Asking the Right Questions before You Begin 4Creating Your Game on Paper 7Chapter 2: Unity: The Software You'll Use to Build Your Game 9Getting Organized 10Creating a New File 12Understanding How Unity Is Laid Out 12Navigating the Scene 16Creating a Game Object 17Creating and Using Prefabs 20Chapter 3: Creating Level 1 23Understanding the Importance of Level 1 24Designing Your First Level 25Creating the Gray-Box Level 29Giving Your Level Objective and Direction 37Chapter 4: Camera, Character, and Controls 41The Three Cs of Game Development 42Creating a Character Stand-In 44Thinking about Code 46Adding Rigidbody Component and Understanding Box Colliders 48Coding Your Player 50Coding Advanced Movement 57Coding Pickup 60Creating Tags and a User Interface 64Coding Your Camera 67Chapter 5: Making Your "Game" into a Game 71Thinking About What a Game Is 72Creating and Coding Your Obstacles 74Creating Respawn Points 81Coding Respawn Points 87Chapter 6: Play Testing 91Defining Play Testing 92Knowing When to Start Play Testing 93Deciding Who Should Play Test Your Game 93Knowing What to Look For 94Handling Feedback 96Finding the Problems in Your Game 96Chapter 7: Fixing and Adjusting Your Game 99Turning Criticism into Construction 100Punishing Your Player Less 101Creating a User Interface Tutorial 102Preventing Wall Climbing with Raytracing 105Chapter 8: Animating in Blender 107Mixing Things Up with Blender 108Downloading Blender 108Opening Blender for the First Time 109Creating a New File in Blender 111Figuring Out the Blender Interface 111Navigating the Interface 117Editing Your Object 120Chapter 9: Creating Your Assets 129Thinking about Theme and Style 130Creating Your First Character 133Creating the Enemy Grunt 140Creating an Environmental Hazard 144Creating the Coin Pickups 153Customizing on Your Own 157Chapter 10: Animating Your Characters 159Defining Animation 160Learning Animation 160Animating Your Player Character 165Animating the Enemy Grunt 179Animating the Environmental Hazard 183Animating a Moving Platform 186Animating the Coins 188Chapter 11: Coloring and Lighting Your Game Level 191Changing the Ground Color 192Editing the Environmental Lighting 195Understanding Lighting 197Creating Fog 200Chapter 12: Importing Your Characters into Your Game 203Fixing Your Player Character for Importing into Unity 204Importing Your Player Character into Unity 207Importing the Other Characters and Objects 219Chapter 13: Play Testing (Again) 227Testing the Second Time 228Fixing Your Game 230Wrapping Up the Noticeable Issues 233Chapter 14: Finalizing Your Game 235Creating Multiple Levels 236Resetting the Level 239Exporting Your Game 242Continuing Your Game Design 243