Full Description
A throne falls to voracious teeth. An ancient power lies buried beneath the streets. A reluctant heir flees into predator lands. Can he reclaim his crown and unleash the fire in his blood before his people are butchered and his world devoured?
Asher has spent his life running from responsibility. But when tragedy strikes and the Rabbethi kingdom is threatened by a bloodthirsty horde, he discovers there's nowhere left to run. With his people fractured and their survival uncertain, Asher must become the one thing he has always feared - king.
His only hope to re-unite his fractured kingdom lies in an ancient artifact lost to time, a divine weapon said to grant its wielder a fragment of divinity.
Accompanied by Cara, a cunning and skilled agent of the Vulpen Queendom, Asher must travel to distant lands, navigate political intrigue and enter the domain of ancient enemies. Though conflicting loyalties and natural instincts set them at odds, the two must work together to outpace a more primal and ravenous force than war itself.
However, a high priestess has her own designs for the weapon - and Asher's blood. If she succeeds, an even darker force will rise, threatening to consume all of Tamuz. Asher soon learns that claiming the artefact is only the beginning, and the price of failure could doom not only his people but the whole world.
With the crown heavy upon his head and the fate of the world in his paws, this reluctant hero must choose: become the leader his people need or let the world be swallowed in blood and shadow.
Perfect for fans of Brandon Sanderson's epic fantasy world-building, John Gwynne's brutal battles, and the anthropomorphic animal sagas of Brian Jacques.