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Full Description
In a world where technology and education intertwine, the way we learn and interact with information is undergoing a profound transformation. This transformation is deeply influenced by nonverbal communication, human-computer interaction through emotions, emotion expression, emotion recognition, and persuasion techniques. These topics are not only inherently fascinating but also pivotal in creating innovative educational systems.
Humans have a natural tendency to perceive emotions even in artifacts. The behavior of a robot, whether through gestures, movements, or simulated expressions, can evoke emotional reactions in us. This innate response lays the foundation for intuitive interactions with technology. Imagine a world where computers, robots, and other digital artifacts understand and respond to our emotions. Such interactions have the potential to revolutionize the way we learn, communicate, and solve problems.
Games, on the other hand, captivate people of all ages. Beyond entertainment, games offer a powerful medium for interaction and engagement. Serious games, in particular, take this concept further by addressing real-world issues and fostering learning through immersive experiences. They enable users to learn visually, emotionally, and experientially, making education not just effective but enjoyable.
This book explores the exciting fields of Affective Learning, Serious Games, and next-generation educational technologies, shedding light on recent research and its implications for the future of education. Emerging technologies such as virtual and mixed reality, and digital twins are also highlighted for their potential to create immersive and culturally responsive learning experiences. These emerging disciplines leverage emotional engagement and game-based learning to enhance educational outcomes. Affective Learning uses emotional cues to create responsive, human-like interactions in educational systems, while Serious Games harness the power of gaming to teach through simulated experiences. Together, they represent a promising direction for the future of learning. The authors offer interdisciplinary insights that connect research findings with real-world educational practice.
Contents
Preface. SECTION 1: AFFECTIVE LEARNING. 1. Intelligent Tutoring System using Affective Interaction. 2. The Impact of Avatars Used in Online Education on Learning Effectiveness. 3. Emotion-Driven Story Generation for Game-Based Learning in Virtual Environments. SECTION 2: AFFECTIVE INTERACTION. 4. Pet-type Artifact That Promotes Behavior Change through Emotional Expression. 5. Affective Learning in Human-Robot Interaction. 6. Observation of Students' Behavior for Affective Learning. 7. Cross-Cultural Perspectives on Persuasive Affective Learning through Information Media. Section 3: SERIOUS GAMES. 8. Serious Games for Teaching Social Media Etiquette Through Simulated Experience. 9. Learning English Through Etymology and Animation: A New Approach for Elementary Students. 10. Experiencing the Role of a Bully: A Serious Game for Anti-Bullying Education. 11. Motivating Athletic Performance: A Throwing Training System with Immersive Feedback. 12. Enhancing Spatial Cognition in Sports Through Virtual Reality Training. 13. Game with a Purpose: Building a Visual Effect Dictionary Through Engaging Gameplay. SECTION 4: XR AND BEYOND: THE FUTURE OF LEARNING. 14. Beyond Flatland: Mixed Reality Geometry for Immersive STEM Learning. 15. Mixed Reality and Generative Art in Mathematics and Programming Education. 16. Immersive Geography Education Through Digital Twins and Virtual Reality. Conclusion.



