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Full Description
Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded understanding of essential design principles.
This first volume presents a rich, well-developed exploration of the foundational concepts underpinning virtual worlds. Tracing the evolution of such games from their inception, it draws upon examples ranging from the earliest MUDs to today's expansive MMORPGs. It elucidates fundamental design precepts often forgotten in the development of new games.
No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.
Contents
Preface, Chapter 1 - Definitions, Chapter 2 - History: The Text Era, Chapter 3 - History: The Graphics Era, Chapter 4 - Characteristics, Chapter 5 - Content and Meaning, Chapter 6 - Development, Chapter 7 - Architecture, Chapter 8 - Interface, Chapter 9 - Backdrops, Chapter 10 - Demographics, Chapter 11 - Basic Player Types, Chapter 12 - Advanced Player Types, Chapter 13 - Pivot: The Hero's Journey, Chapter 14 - Very Advanced Player Types, Chapter 15 - Immersion, Chapter 16 - Encouraging Immersion, Chapter 17 - Applying Player Types, Chapter 18 - Other Typologies, Chapter 19 - Community, Chapter 20 - Design and Community, Chapter 21 - Anthropology and Sociology, Chapter 22 - Psychology's Take on Virtual Worlds, Chapter 23 - Virtual Worlds' Take on Psychology, Chapter 24 - Rights, Chapter 25 - Interlude