Gameplay as Teaching Practice in Literacy Education

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  • 予約
  • ポイントキャンペーン

Gameplay as Teaching Practice in Literacy Education

  • ウェブストア価格 ¥41,465(本体¥37,696)
  • Routledge(2026/04発売)
  • 外貨定価 US$ 190.00
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  • ポイント 1,880pt
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  • 製本 Hardcover:ハードカバー版/ページ数 142 p.
  • 言語 ENG
  • 商品コード 9781041116813

Full Description

In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach.

The contributors of the book, known as the (Game)play Collaborative, define (game)play with "gaming" as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and "play" as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.

This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education.

Contents

Chapter 1. Introduction - Envisioning (Game)play as Teaching Practice Chapter 2. "Are We Gonna Play a Game Tonight?": Enacting Collaborative (Game)Play with Youth Chapter 3. Playing with Jeong and Heung: A Collective Inquiry into Korean Card Games in Immigrant Literacies Chapter 4. Newcomer Immigrants (Game)play: A Pathway and Access to Digital Literacies Chapter 5. The (Game)play of Children from Bilingual and Transnational Families Chapter 6. Narrating our (Game)play: Exploring Diasporic Gameplay and Possibilities for Teaching Chapter 7. Conclusion - Enacting (Game)play as Teaching Practice and Research Approach

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