50 Ways to Fool Your User : How to Make Everyday Products and Systems Work for Us

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50 Ways to Fool Your User : How to Make Everyday Products and Systems Work for Us

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 112 p.
  • 言語 ENG
  • 商品コード 9781041066415
  • DDC分類 658.5752

Full Description

From the way we interact with our workspaces to the simple act of changing a duvet cover, the world around us is shaped by design, and not always for the better. This book offers an engaging look at how everyday objects and systems can confuse, frustrate or even hinder us, yet also explores how a better understanding of human behavior can lead to improvements.

Written with humor and professional insight, 50 Ways to Fool Your User: How to Make Everyday Products and Systems Work for Us invites readers to question the quirks of modern life while imagining how things could work better for everyone. Across 50 chapters, scientific explanations are paired with snappy anecdotes. Each chapter concludes with actionable takeaways. Whether it's struggling with unwieldy packaging, enduring the infamous middle seat on an airplane or navigating the frustrations of an AI call center, these relatable scenarios highlight the oftenoverlooked aspects of design that impact our daily lives. In the final chapter, the ideas are summarized into a neat practical ethos, offering ergonomic principles to inspire smarter, more thoughtful solutions in everything from technology to office furniture. Through reading this book, the reader will gather a view of what good and bad design looks like and how these examples can inform their work in designing better products, systems and services.

This book is for professionals and academics interested in human factors, ergonomics and designing with the human in mind, but it is also interesting for every layman. It will appeal to designers, engineers and systems operators.

Contents

Section I The best working place in the world. 1.1. Toilet paper. 1.2. First create a call. 1.3. Working from a distance. 1.4. Color, plants, light and productivity. 1.5. Control. 1.6. Meeting misery. 1.7. Managers are paid to support. 1.8. A place of my own with smart environments. 1.9. The static chair. 1.1. Office or gym. 1.11. Waiting time at work. 1.12. Open plan office disturbances. 1.13. Adjusting the office chair. 1.14. Stop the meetings. Section II Where am I?. 2.1. Comfort is relative. 2.2. It speaks for itself. 2.3. Boredom doesn't work. 2.4. People accept misery. 2.5. Experts van have value. 2.6. Saving energy. 2.7. Reward. 2.8. In line in the supermarket. Section III Is your home your castle?. 3.1. Look before you leap (or sleep). 3.2. Replacing the duvet cover. 3.3. Opening food packaging. 3.4. Remote control. 3.5. The knife with jam. 3.6. Replacing the door handle. 3.7. The rear light of the bicycle. 3.8. The rain shower. Section IV Do you really love your computer?. 4.1. Login. 4.2. Software just does what it wants. 4.3. The AI call centre. 4.4. The automatic update. 4.5. Too much data. Section V Ouch, why does it hurt?. . 5.1. Sit and stand with the right controls. 5.2. Neck pain caused by noise. Section VI Do you really like travelling?. 6.1. Online ticket for public transport. 6.2. The middle seat on the plane. 6.3. Opening the sink drain. 6.4. The controls. 6.5. Check-in at the hotel. 6.6. Starting the car engine. 6.7. The smart environment. 6.8. Transportation delay. 6.9. Stuck in the aircraft seat. 6.1. Consistency. 6.11. The sleeper train. 6.12. Hand luggage. Section VII Lessons learned. 7. How not to fool a user. Epilogue.

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