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Full Description
This book explores the tourism place design trialectic. It shows how destinations are assembled and gain meaning via social, material and ecological processes.
Drawing on human geography, tourism and media studies, the book combines theoretical perspectives such as the second gaze, participatory design, more-than-human design and digital mediation, with empirical case studies ranging from rural landscapes, to culinary tourism, over tourism, as well as VR environments and AI-driven tourism experience design. In sum, this anthology offers analytical tools and novel theoretical frameworks that throw light on the contested material and digital terrain of tourism place design.
The book is intended for students, researchers, planners, designers and professionals working with tourism development, place-making and destination planning.
Contents
Introduction - Tourism, Place & Design. Part I - Foundational Map. 1. Tourism: Shaping Experiences, Shaping Change. 2. Place: A Fixpoint In The Physical World Or A Metaphysical Reality? 3. Design: Reflective And Participatory Processes. 4. The Tourist Gaze & Place Design. Part II - Field To Form. 5. Understanding Places In The Design Process. 6. Rural Design And The Designing Of Nature. 7. Gastronomic Mobilities: Experiencing Place Design In Tourism. 8. Not By (Human) Design Alone: More-Than-Tourism Landscapes In Sweden And Singapore. Part III - Sensible (Digital) Futures. 9. Place Inclusion/Exclusion In Overtourism. 10. Conducting Sensible Digital Place Design. 11. Game And Play In Designing Places In VR - A Theoretical Approach To VR Tourism Emergence. 12. AI In The Development Of Tourism Experiences. 13. Coda.



