Full Description
Moral Conversion and Video Games is an in-depth exploration of 'Spec Ops. The Line', a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player's choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game's mirrored reference to Raphael's Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.
This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology.
Contents
Introduction
Part 1. Preliminaries
1. Video games: what they are
2. Moral conversion: being serious about games
3. Ethical gameplay: how morality and games interact
4. Anti-war video games: a paradox
Part 2. Analysis
5. The story of Spec Ops. The Line
6. Breaking the player: complex modes of communication
7. Berating the player: the game's self-criticism
8. The burning Madonna: theological ramifications
Conclusion
Index



