Full Description
This is the first book to offer in-depth analysis of the use of digital technologies in sport, exercise and physical education, their significance for the relationship between sport, exercise and wider society, and their impact on research in sport, exercise and physical education.
Featuring the work of leading researchers from around the world, and drawing on multi-disciplinary perspectives including from sociology, pedagogy, psychology and related disciplines, with a strong focus on qualitative, social scientific approaches, the book examines how individuals experience and engage with technology in the context of their physical practices. Exploring key concepts and methodologies, as well looking at how digital technologies are used in practice , the book covers diverse topics including social media, wearables, apps, video software, AI and in the context of teaching, coaching, learning, athlete safeguarding and more.
This book is essential reading for any student, researcher, teacher, instructor or coach with an interest in sport, exercise, physical education, psychology, health and the relationships between technology and society.
Contents
1.Digital Technologies in Sport, Exercise and Physical Education: A Social Science Qualitative Perspective. Part I - Emerging Issues. 2.Conceptualising Active Bodies in Digital Spaces: A Feminist Relational Approach. 3.Screens, health, and sedentary lifestyles: The need to recognise complexity, function, and context. 4.Digital Media Technologies in Sport Media: Issues in Media Production, Representation, and Consumption. 5.Navigating issues of privacy when conducting social media research in sport and exercise: Notes from the field. 6.Utilizing Technology in Physical Education: Are teachers prepared, willing, and ready? Part II - Theoretical and Methodological Approaches. 7.Learning theory and digital technology in sport, exercise, and physical education. 8.What do different theories do in researching health-related public pedagogies on digital technologies? 9.Exercising power through digital data in elite sport. 10.Narrative Inquiry: Exploring the Value of Big and Small Stories from Motherhood and Sport Research in the Digital Landscape. 11.Doing digital knowledge translation and implementation science in sport and physical activity. 12.Measurement of quantity and quality of physical activity within school-settings. 13.Ethnography online: Researching sport and physical activity cultures on social media. Part III - Praxis. 14.Digital Technology in Physical Education: An Entangled Pedagogy Perspective. 15.Technology-enhanced learning in coaching: Contemporary issues and future developments. 16.Postdigital learning: An ecology for teacher/coach professional development. 17.Beyond making students busy and happy: Exploring the potential of digital games in physical education classes. 18.Connection, communication, and community: Reflections on the technological affordances of Instagram in the lives of sport participants. Part IV - Future Visions. 19.Understanding gender-based violence in online sporting spaces: Considerations for keeping safe in the digital realm. 20.Working with Indigenous Data: Contexts, Relevance, and Ethics. 21.Generative artificial intelligence and visual qualitative methods. 22.Building the case for Planet-Centric Health and Physical Education for Society 6.0. 23.Research ethics and digital platforms: Finding firm ground in shifting worlds. Part V - Emerging Research. 24.From research to practice: Safeguarding athletes in online environments. 25.Digital health technology for delivering and monitoring exercise programmes in clinical populations. 26.Using technology to inform explicit coaching of values and life skills in sport and physical education lessons. 27.How do digitised sporting metrics feel? The affective experiences of women Australian Rules footballers. 28.Video and digital technologies as tools for participatory inclusive physical education and school sport research. 29.Tracing the swim: Spatial video as a tool for in-aqua research. 30.The use of digital media in physical education: A sport pedagogical and media pedagogical challenge? 31.Digital inclusion: How technology supports physical activity of people with mobility impairments.