Game AI Uncovered : Volume Three

個数:

Game AI Uncovered : Volume Three

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて

  • 提携先の海外書籍取次会社に在庫がございます。通常約2週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 232 p.
  • 言語 ENG
  • 商品コード 9781032532561
  • DDC分類 794.81526

Full Description

Game AI Uncovered: Volume Three continues the series with another collection of chapters from 18 of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips, and tricks that were used in the development of video games.

The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Watch Dogs: Legion, City of Gangsters, Eve: Valkyrie, Firefall, The Persistence, Advance Soccer, Alpha Beta Gunner, and Luna Abyss.

Contained within this volume are insights that cover a host of different areas within game AI, including vehicle AI, simulating social norms, AI spawning fundamentals, pathfinding, creation of characters using components, animation‑driven behaviour, tactical positioning in football, automated testing, abstract pattern matching, and machine learning for games.

Beginners in the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of their own games but also spark ideas for new approaches.

This volume includes chapters written by Dr Allan Bruce, Anubha Banerjee, Bruno Rebaque, Dale Green, David Wooldridge, Eric S. Le Saux, Greg Irwin, Jason Lok Heng Chin, Johan Holthausen, John Reynolds, Mathias Siemonsmeier, Michele Condò, Dr Nic Melder, Paul Roberts, Phil Carlisle, Richard Bull, Robert Zubek, and Tobias Karlsson.

Contents

Chapter 1 The Vehicle AI of Watch Dogs: Legion: Building a Unified Vehicle AI System for Traffic and High‑Speed Chases

Dr Nic Melder

Chapter 2 Navigating through a Traffic Intersection: How to Avoid Traffic Chaos When Jumping a Red Light

Dr Nic Melder

Chapter 3 Building the Tools for Building a City: Semi‑Procedural Tools for the Creation of the City Road Network System of Watch Dogs: Legion

Dr Nic Melder

Chapter 4 Implementing a Simple 3D Waypoint Grid for Efficient Pathfinding in Eve: Valkyrie

Dr Allan Bruce

Chapter 5 N‑Gram for Any Direction Prediction in VR

Michele Condò

Chapter 6 Creating Characters Using Components

John Reynolds

Chapter 7 Making AI Play Ball: Building and Testing Football AI

Anubha Banerjee and Greg Irwin

Chapter 8 Tactical Positioning in the Game of Football

Anubha Banerjee and Greg Irwin

Chapter 9 Automated Testing for All Developers: How Easy Access Can Make Your Dev Process More Efficient

Matthias Siemonsmeier

Chapter 10 Abstract Pattern Matching for Strategic Play

Richard Bull

Chapter 11 Animation‑Driven Behaviour

Johan Holthausen

Chapter 12 JP‑DRS: Jump‑Point Directed Recursion Search

Paul Roberts

Chapter 13 Machine Learning for Games at Scale

Phil Carlisle

Chapter 14 Behaviour Engine and Language: A Heterogeneous State Machine System

Eric S. Le Saux

Chapter 15 AI Spawning Fundamentals: A General Guide to Spawning AI Agents in Games

Bruno Rebaque

Chapter 16 Character Utility Behaviour Graph

David Wooldridge

Chapter 17 Quarterback AI

Paul Roberts

Chapter 18 Touchdown! AI Scenarios within American Football

Paul Roberts

Chapter 19 Creature Navigation in the Air and on the Ground

Jason Lok Heng Chin

Chapter 20 Debug - Identifying and Presenting Useful Information

Dale Green

Chapter 21 Not All AIs Are Made the Same

Tobias Karlsson

Chapter 22 Simulation of Social Norms in City of Gangsters

Robert Zubek

最近チェックした商品