The ID CaseBook : Case Studies in Instructional Design (6TH)

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The ID CaseBook : Case Studies in Instructional Design (6TH)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 340 p.
  • 言語 ENG
  • 商品コード 9781032379302
  • DDC分類 371.3

Full Description

The ID CaseBook provides instructional design students with 25 realistic, open-ended case studies that encourage adept problem-solving across a variety of client types and through all stages of the process. After an introduction to the technique of case-based reasoning, the book offers four sections dedicated to K-12, informal learning, post-secondary, and industry clients, respectively, each comprising varied, detailed cases created by instructional design experts. All cases, alongside their accompanying discussion questions, encourage students to analyze the available information, develop action plans, and consider alternative possibilities in resolving problems. This revised and updated sixth edition attends to the profound impacts that public health crises; urgent access, equity, and inclusion needs among diverse learners; and a rapidly expanded reliance on digital learning formats have had on the design of learning today.

The editors of The ID CaseBook, Sixth Edition are additionally pleased to present a fully updated Instructor's Guide to this latest edition. This companion resource is an integral part of the teaching and learning experience of this book, providing faculty who adopt the book with a comprehensive set of planning, implementation, and assessment tools for facilitating meaningful case-based learning experiences. Instructors can download this guide for free on the Routledge website (see "Instructor & Student Resources")!

Contents

Introduction: The Case-Learning Process - Strategies and Reflections Part I: K-12 and INFORMAL LEARNING 1. Michael Bishop: Implementing Gaming Technologies in Traditional K-12 Contexts 2. Tameka Jackson: Blue Ridge Academy Online 3. Marisol Valencia, Fiona Huang, and the Team: Designing and Conducting Evaluation Post-Pandemic 4. Lynn Dixon: Designing a Learning Platform to Celebrate World Wetlands Day 5. Autumn Leifson: Developing a Mobile App that Supports Family Engagement Outdoors through Informal Learning 6. Maria Martinez: Developing a Virtual Reality Training Program for Autistic Adults to Use Public Transportation Part II: POST-SECONDARY 7. Lucas Baily and Ellie Miller: Addressing Low Pass Rates among Student Pilots 8. Suzie Beckett and Adam McSweeny: Developing a Role-Playing Simulation 9. Amelia Kelly, Sara Brody, and Andrea Huffman: Designing a Military Think-Tank Workshop10. Anthony Cerise: The Care, Feeding, and Growing Pains of a Multidisciplinary Undergraduate Program 11. Andy Parker and Cassie Hammond: Designing Online Labs for Undergraduate Engineering Education12. Lindsey Jenkins: Piloting Case-based Learning in a Blended Learning Nursing Curriculum13. Victoria March: Tackling Complex Context and Managing SMEs 14. Megan Martin: Redesigning a Course to Promote Equity and Increase Student Success15. Jenna Powell: Designing a Competency-Based Licensure Program 16. Tess Primeau: Redesigning Curriculum for International Learning Contexts and Global Partnerships 17. Parvathy Ramanathan and Mohana Ganesan: Redesigning a Workshop to Increase the Impact of Social Workers' Efforts in a Developing Country 18. Jane Rogers and Kayla Wilson: Navigating Between Instructor and Student Needs by Jiyoon Jung Part III: INDUSTRY 19. Desmond Brower: Handling Challenges when Subcontracting as an External Needs Assessor 20. Maggie Lochs: Aligning Process at Global Training Innovations 21. Raul Ramirez: Designing Educational Materials for a Neurodiverse Patient Population 22. Fiona Roberts: Joyne-ing a Learning Team as a Startup Company 23. Cassie Standage: Developing a Workplace Violence Prevention Training 24. Jack Waterkamp: Managing Scope Change in an Instructional Design Project 25. Scott Hunter: Developing Online Assessment in an International Setting

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