The Fundamentals of Tabletop Miniatures Game Design : A Designer's Handbook

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The Fundamentals of Tabletop Miniatures Game Design : A Designer's Handbook

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  • 製本 Hardcover:ハードカバー版/ページ数 242 p.
  • 言語 ENG
  • 商品コード 9781032324029
  • DDC分類 794.8151

Full Description

This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design.

Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term 'non-discrete miniatures games' to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term 'wargame', they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential.

The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design.

Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games.

Contents

Introduction. Section 1 Miniatures as Medium. 01 What Are Tabletop Miniatures Games? 02 A Brief History of Miniatures Games. 03 The Spatial Relationship. 04 When Should Something Be a Miniatures Game? 05 The Hobby Games Loop. 06 Players of Tabletop Miniatures Games. 07 Sources of Fun. 08 The Victory Imperative. 09 Fantasy and Narrative. 10 Dramatic Focus. Section 2 The Raw Materials. 11 Miniatures and Measures. 12 Scale and Scope. 13 Uncertainty. 14 Dice Mechanics. 15 Card Mechanics. 16 Genre, Theme and Setting. 17 Resources. Section 3 Miniatures Rules Systems. 18 Setup and Deployment. 19 Activation and Initiative. 20 Movement. 21 Close Resolution. 22 Line of Sight and Ranged Actions. 23 Terrain. 24 Control Removal. 25 Damage. 26 Victory Conditions. 27 Special Abilities. 28 Scenarios. 29 Campaigns. 30 Forces and List Building. 31 Conclusion. Appendix 1.

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