デジタル時代の現象学<br>Phenomenologies of the Digital Age : The Virtual, the Fictional, the Magical (Routledge Studies in Contemporary Philosophy)

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デジタル時代の現象学
Phenomenologies of the Digital Age : The Virtual, the Fictional, the Magical (Routledge Studies in Contemporary Philosophy)

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  • 製本 Hardcover:ハードカバー版/ページ数 210 p.
  • 言語 ENG
  • 商品コード 9781032319926
  • DDC分類 142.7

Full Description

This volume explores the broad and rich spectrum of contemporary phenomenological engagement with digital technologies. By focusing on plural forms of the digital, it offers arobust and flexible framework for contemporary phenomenological investigations in the digital age.

It contends that the impact of digital technologies on the lifeworld involves both the emergence of novel fields of lived experience in need of phenomenological analysis and the transformation of the method and attitude of phenomenologically oriented philosophers towards the world. The chapters cover topics including immersion in virtual environments, the impact of digital cognitive devices on our perception of time, the invisibility of digital technologies in the lifeworld, the new extension of reality rendered possible by the employment of digital devices, how new technologies affect our intimacy and sexual body, the new methodological paradigm for phenomenological research prompted by digital technologies, the additive upshot of virtual imaginary, the intersection of the real and the virtual in augmented reality experiences, the structures of perception in the regime of digitally generated environments, how it feels like to empathize with others in a regime of virtual reality, process of en-rolling in the constitution of a virtual subject, the transformation of virtual reality into conspiratorial reality by means of on-line media platforms, and the problem of the extent to which technological environments impact human cognitive and perceptual experience.

Phenomenologies of the Digital Age will be of interest to scholars and advanced students working in phenomenology, philosophy of technology, science & technology studies, and media studies.

Chapter 10 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

Contents

Introduction Marco Cavallaro and Nicolas de Warren 1. Layers of Simplicity: Phenomenological Considerations of Immersion in Videogames Thomas Arnold 2. The Otherness of the Other Interface: Relationality and Corporality between Humankind and the Machines-with (Mitmaschinen) Thomas Bedorf 3. Time-Consciousness and E-Memory: Arguing for a Phenomenological Revision of the 'HEC' (Hypothesis of Extended Cognition) Paradigm Federica Buongiorno 4. The Vanishing Point: Digital Technologies and the Quest for a Phenomenology of Technological Invisibility Marco Cavallaro 5. The Phantom Matrix: A Critical Phenomenology of Television Nicolas de Warren 6. Large Language Models and the Patterns of Human Language Use Christoph Durt and Thomas Fuchs 7. On Tertiary Retentions and Digital Sedimentations: Bernard Stiegler and Phenomenology Saulius Geniusas 8. The Imaginary, Magic and Hypervirtuality: On the Phenomenological Nature of Digital Screens Daniel O'Shiel 9. Perceiving the Virtual: Rethinking Blaustein within the Phenomenology of Virtual Reality Witold Płotka 10. From Immersive Body Swap to the Apprehension of the Other's Emotions: Perspective-Taking and Levels of Empathy in Embodied Virtual Reality Íngrid Vendrell Ferran

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