アニメーション教科書 : アニメーターのための演技術(第5版)<br>Acting for Animators (5TH)

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アニメーション教科書 : アニメーターのための演技術(第5版)
Acting for Animators (5TH)

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  • Routledge(2023/06発売)
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  • 製本 Hardcover:ハードカバー版/ページ数 244 p.
  • 言語 ENG
  • 商品コード 9781032267517
  • DDC分類 791.43028

Full Description

Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this fifth edition, capturing some of the vast changes that have affected the animation industry in recent years. Written specifically for animation professionals instead of stage and movie actors, this book provides an essential primer for creating empathetic and dynamic character performance and, in the process, shows how the strongest storytelling structure works.

Hooks applies classical acting theory - from Aristotle to Stanislavsky and beyond - to animation, as well as explaining scene structure, character development and the connections between thinking, emotion and physical action. Theory presented here applies to any and all character animation regardless of style or animation technique. Whether your project is stop-motion, 2D, 3D or a blend of techniques, audiences are audiences are audiences, and they have shown up at the theater or cinema so they can experience and enjoy your story.

New to this fifth edition:

Four new scene-by-scene acting analyses of animated feature films: Flee, Soul, Porco Rosso and The Triplets of Belleville
A comprehensive and updated section titled "Classroom Notes" which includes a segment on experimental animation, a brief history of acting training for actors and guidance on Motion and Performance Capture technology
Updated online database of Hooks' previous film analyses, all in one place

Acting for Animators is essential reading for all students and teachers of animation courses.

Contents

Preface

Introduction

Let's Start with Definitions

Definition: Acting is behaving believably in pretend circumstances for a theatrical purpose.

For a theatrical purpose

Structure

Action → Conflict/Obstacle → Objective

We are narrative-seeking, storytelling animals

Action

Objective

Long-term and short-term objectives

Baymax in a shopping cart

Pursuing a negative objective

Acting and the CG Pipeline

Animate the thought (acting is a process of exposing, not of hiding)

Willing suspension of disbelief and the Uncanny Valley

Regarding the animated documentary

Emotion

Empathy

Sympathy

Psychological gesture

Character rhythm

The audience

Who is your intended audience?

The 4th wall

Video reference

Storyboards vs. complete screenplays

Comedy vs. drama (intro)

Gags lack structure

Charlie Chaplin, Buster Keaton, Laurel & Hardy

Showreels

Character development

Heroes and villains

Video games

Empathy vs. agency in games

Cutscenes (animatics)

Humor

Non-player characters (NPC's)

Character design and narrative

A few more thoughts about blinking in games

Classroom notes

Scenes begin in the middle

Acting is doing; Acting is also reacting

Blinking

Eyebrows

Animating dialogue

Status transactions

Power centers

The adrenaline moment

"Ma"

Regarding those talking dogs in Pixar's movie UP

Experimental animation

Laban movement analysis

What does listening look like?

Pantomime

Anger and yelling

Punctuation in scripts

Crying

Drunk

My acting gift to you is a surprise

A scene is a negotiation

Relationships are the way that characters feel about one another

Mirrors

A brief history of acting training (for actors)

Mocap

Animating aliens, robots and other non-humans

Film Analysis

Flee

Grave of the fireflies

Soul

Porco Rosso

Analysis

The Triplets of Belleville

Introduction

Madame Souza

Training for the Tour de France

The Tour de France

The kidnapping

French wine center/the sinister crime

We meet the Triplets of Belleville

The rescue

Finale

Postscript

"PSSSST . . . a few words, please, with animation teachers and mentors . . ."

Classroom exercises

Tightrope Exercise

Create a character profile

Open script exercise

The transformation game

Addendum

Walt Disney's 1935 memo to Don Graham regarding how to train animators

Ed Hooks annotates an animation master into "actor-ese" ...

Ed Hooks annotates a section from the book The Illusion of Life

Conclusion

Becoming an artist

The future of animated storytelling

Acknowledgements

References

Index

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