Music and Sonic Environments in Video Games : Listening to and Performing Ludic Soundscapes (Routledge Music and Screen Media Series)

個数:

Music and Sonic Environments in Video Games : Listening to and Performing Ludic Soundscapes (Routledge Music and Screen Media Series)

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合、分割発送となる場合がございます。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Hardcover:ハードカバー版/ページ数 262 p.
  • 言語 ENG
  • 商品コード 9781032230320
  • DDC分類 781.54

Full Description

Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players' movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players' perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation.

Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.

Contents

List of Figures, Tables, and Musical Examples

Series Foreword

Prologue: Listening to, Performing, and Playing Game Soundscapes

Kate Galloway and Elizabeth Hambleton

Part 1

Worldbuilding and Representing Soundscapes

Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed Series

Stephanie Lind

Chapter 2: The Sonic Environments of Medieval(ist) Games

Karen M. Cook

Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and Composition in the Banner Saga Trilogy

Eric Segerstrom

Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout Franchise

Reba A. Wissner

Part 2

Sonic Environments, Performance, and Analytic Play

Chapter 5: Currencies and Values of Game Sounds

Peter Smucker

Chapter 6: Virtuosic Play in Super Mario Maker 2

William Ayers

Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror Video Games

Sara Bowden

Part 3

Meaning, Sound, and Place

Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the Fight

Hillegonda Rietveld and Andrew Lemon

Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal Soundscapes

Jennifer Smith

Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype in Super Mario Odyssey

Thomas Yee

Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds

Elizabeth Hambleton

Part 4

Acoustic Ecologies of Games

Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes of The Legend of Zelda: Breath of the Wild

Jordan Carmalt Stokes

Chapter 13: Sounds of Extraction and Collection and Listening to the Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons

Kate Galloway

Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst

Stephen Armstrong

Chapter 15: Atmosphere as a Concept in Video Game Music Discourse

Michiel Kamp

Notes on Contributors

Index

最近チェックした商品