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Full Description
This collection of 22 research papers and state-of-the-art surveys extends the subseries 'Games of No Chance' pioneered in 1996. Survey topics include Richman bidding combinatorial games, classical subtraction games and absolute additive theory. Other topics discussed include extensions of normal play theory such as Absolute CGT and Affine normal play; additive theory; aspects of generic impartial games arising from the study of nim-values; dead-ending misère reduction theorems; Wythoff-type variations; complexity issues; and aspects of classical games including a rigorous justification of the celebrated result that king, bishop and knight can checkmate a lonely king on an arbitrarily large chessboard. The recurring list of open problems, updated and annotated, will interest all practitioners of CGT and related fields including algebra, computer science, combinatorics, number theory and classical game theory.
Contents
Preface Urban Larsson; 1. Combinatorial game theory monoids and their absolute restrictions: a survey Alfie M. Davies, Urban Larsson, Rebecca Milley, Richard J. Nowakowski, Carlos P. Santos and Aaron N. Siegel; 2. A brief conversation about subtraction games Urban Larsson, Indrajit Saha and Koki Suetsugu; 3. Survey on Richman bidding combinatorial games Prem Kant and Urban Larsson; 4. Unsolved problems in combinatorial games Richard J. Nowakowski; 5. Absolute combinatorial game theory Urban Larsson, Richard J. Nowakowski and Carlos P. Santos; 6. Affine normal play Urban Larsson, Richard J. Nowakowski and Carlos P. Santos; 7. On the general dead-ending universe of partizan games Aaron N. Siegel; 8. Infinitely many absolute universes Urban Larsson, Richard J. Nowakowski and Carlos P. Santos; 9. Reversibility, canonical form, and invertibility in dead-ending misère play Urban Larsson, Rebecca Milley, Richard J. Nowakowski, Gabriel Renault and Carlos P. Santos; 10. Dead-ending day-2 games under misère play Aaron Dwyer, Rebecca Milley and Michael Willette; 11. All passable games are realizable as monotone set coloring games Eric Demer, Peter Selinger and Kyle Wang; 12. Values of generic impartial combinatorial games Eric Friedman; 13. A family of Nim-like arrays: stabilization Lowell Abrams and Dena S. Cowen-Morton; 14. Memgames Urban Larsson, Simon Rubinstein-Salzedo and Aaron N. Siegel; 15. The bishop and knight checkmate on a large chessboard Johan Wästlund; 16. An update on the coin-moving game on the square grid Florian Galliot, Sylvain Gravier and Isabelle Sivignon; 17. P play in Candy Nim Nitya Mani, Rajiv Nelakanti, Simon Rubinstein-Salzedo and Alexa Tholen; 18. Keeping your distance is hard Kyle Burke, Silvia Heubach, Melissa A. Huggan and Svenja Huntemann; 19. Improving upper and lower bounds of the number of games born by day 4 Koki Suetsugu; 20. Lexicographic Wythoff David Klein and Aviezri S. Fraenkel; 21. Corner the empress Robbert Fokkink, Gerard Francis Ortega and Dan Rust; 22. m-modular Wythoff Tanya Khovanova and Nelson Niu.