- ホーム
- > 洋書
- > 英文書
- > Computer / General
Full Description
This book offers a perspective into a phenomenon becoming more and more common: AAA developers 'going indie'. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work.
Key Features
Under-explored viewpoint of the games industry, someone who worked for years to 'break in', then worked for years to 'break out'.
Offers a unique look at making an indie game life both financially and mentally feasible.
Encourages developers sitting on the fence to take the plunge.
Contents
Introduction. Making Video Games. The Startup Phase -or- What the Hell Am I Doing?. Struggling with Legitimacy. The Big Leagues. My First Little Indie Game. Breaking Out to Break In. How Do I Do It?
-
- 電子書籍
- シリーズ「時代の証言者」 保守・ハト派…
-
- 電子書籍
- レベルドレイン -絶対無双の冒険者-【…
-
- 電子書籍
- FEEL YOUNG 2023年8月号
-
- 電子書籍
- 週刊女性 2022年 10月18日号
-
- 電子書籍
- ヤクザに学ぶサバイバル戦略 幻冬舎アウ…