Absolute Beginner's Guide to Minecraft Mods Programming (Absolute Beginner's Guide)

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Absolute Beginner's Guide to Minecraft Mods Programming (Absolute Beginner's Guide)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 388 p.
  • 言語 ENG
  • 商品コード 9780789753601
  • DDC分類 793.932

Full Description


Absolute Beginner's Guide to Minecraft(R) Mods Programming Minecraft(R) is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Now you can mod your Minecraft game environment into anything you can imagine, without becoming a technical expert! This book is the fastest way to master Minecraft modding and use Java to transform the Minecraft game's worlds, tools, behavior, weapons, structures, mobs...everything! Plus, you'll learn Java programming skills you can use anywhere. Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding the Minecraft game has never been this simple! This is the easiest, most practical beginner's guide to creating killer Minecraft mods in Java...simple, reliable, full-color instructions for doing everything you really want to do!Here's a small sample of what you'll learn: * Set up your Minecraft server and mod development tools * Master Java basics every Minecraft game modder needs to know * Read, write, store, and change information throughout your mod * Build mods that can make decisions and respond to player actions * Understand object-oriented programming and the objects you can program in Minecraft * Handle errors without crashing the Minecraft game * Use threads to create mobs that can do many things at once * Customize your mobs, and build on existing objects to write new mods * Spawn new mobs, find hidden mobs, and make one mob ride another * Dig holes and build structures * Create projectile weapons and potion effects * Share your mods with the world

Contents

Part I Java from the Ground Up Chaper 1 Dig Into Minecraft Programming with Java Setting Up a Minecraft Server Fixing Problems Running the Server Connecting to the Server Fixing a Server Connection Problem Chapter 2 Use NetBeans for Minecraft Programming Installing NetBeans Creating a New Project Creating a New Java Class Running the Application Fixing Errors Chapter 3 Create a Minecraft Mod Creating Your First Mod Chapter 4 Start Writing Java Programs What You Need to Write Programs Creating the Splash Program Beginning the Program The class Statement What the main Statement Does Those Squiggly Bracket Marks Storing Information in a Variable Displaying the Contents of a Variable Saving the Finished Product Compiling the Program into a Class File Fixing Errors Running a Java Program Blank Spaces and Whitespace in a Java Program Chapter 5 Understand How Java Programs Work Creating an Application Sending Arguments to Applications The Java Class Library Chapter 6 Store and Change Information in a Mod Statements and Expressions Assigning Variable Types Integers and Floating-Point Numbers Characters and Strings Other Numeric Variable Types The boolean Variable Type Naming Your Variables Storing Information in Variables All About Operators Incrementing and Decrementing a Variable Operator Precedence Using Expressions Chapter 7 Use Strings to Communicate Storing Text in Strings Displaying Strings in Programs Using Special Characters in Strings Pasting Strings Together Using Other Variables with Strings Advanced String Handling Comparing Two Strings Determining the Length of a String Changing a String's Case Looking for a String Presenting Credits Chapter 8 Use Conditional Tests to Make Decisions if Statements Less-Than and Greater-Than Comparisons Equal and Not Equal Comparisons Organizing a Program with Block Statements if-else Statements switch Statements The Ternary Operator Watching the Clock Chapter 9 Repeat an Action with Loops for Loops while Loops do-while Loops Exiting a Loop Naming a Loop Complex for Loops Testing Your Computer Speed Chapter 10 Store Information with Arrays Creating Arrays Using Arrays Multidimensional Arrays Sorting an Array Counting Characters in Strings Part II The World of Java Objects Chapter 11 Create Your First Object How Object-Oriented Programming Works Objects in Action What Objects Are Understanding Inheritance Building an Inheritance Hierarchy Converting Objects and Simple Variables Casting Simple Variables Casting Objects Converting Simple Variables to Objects and Back Autoboxing and Unboxing Creating an Object Chapter 12 Describe What Your Object Is Like Creating Variables Creating Class Variables Creating Behavior with Methods Declaring a Method Similar Methods with Different Arguments Constructor Methods Class Methods Variable Scope Within Methods Putting One Class Inside Another Using the this Keyword Using Class Methods and Variables Chapter 13 Make the Most of Existing Objects The Power of Inheritance Inheriting Behavior and Attributes Overriding Methods Establishing Inheritance Using this and super in a Subclass Working with Existing Objects Storing Objects of the Same Class in Array Lists Looping Through an Array List Creating a Subclass Chapter 14 Store Objects in Data Structures Array Lists Hash Maps Why Classes Are Synchronized Chapter 15 Handle Errors in a Mod Exceptions Catching Exceptions in a try-catch Block Catching Several Different Exceptions Handling Something After an Exception Throwing Exceptions Ignoring Exceptions Exceptions That Don't Need Catch Throwing and Catching Exceptions Chapter 16 Create a Threaded Mod Threads Slowing Down a Program Creating a Thread Working with Threads The class Declaration Setting Up Variables The Constructor Catching Errors as You Set Up URLs Starting the Thread Running the Thread Handling Mouse Clicks Displaying Revolving Links Stopping a Thread Chapter 17 Read and Write Files Streams Files Reading Data from a Stream Buffered Input Streams Writing Data to a Stream Reading and Writing Configuration Properties Part III Create Killer Minecraft Mods Chapter 18 Spawn a Mob The Mod Framework Starting a Mod Project Writing the Mod's Code Deploying a Mod Chapter 19 Make One Mob Ride Another Starting the Project Writing the Mod Deploying the Mod Chapter 20 Take a Census of Mobs and Villages Starting the Project Creating the Project Deploying a Mod Chapter 21 Transmute Materials in an Inventory Starting the Project Creating the Project Deploying the Mod Chapter 22 Dig a Giant Hole Starting the Project Creating the Project Deploying the Mod Backing Up a Minecraft World Chapter 23 Chop Down a Forest of Trees Starting the Project Creating the Project Deploying the Mod Chapter 24 Respond to Events in the Game Starting the Project Creating the Project Deploying the Mod Chapter 25 Display a Mob's Health During Combat Starting the Project Creating the Project Deploying the Mod Learning Bukkit Methods from NetBeans Chapter 26 Make a World Change Over Time Starting the Project Creating the Project Deploying the Mod Chapter 27 Befriend the God of Lightning Starting the Project Stepping Through Mod Development Creating the Project Deploying the Mod Joining the Community of Mod Developers Appendix A Visit This Book's Website 9780789753601 TOC 10/15/2014