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Full Description
This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.
Contents
Table of Contents
Acknowledgments viii
Preface
Introduction: Pedagogy and Allegory in "Post-9/11" Video Games
One. The City: Metonymies and Allegories of New York
Two. Showrooming the "War on Terror": Consumerism and the Marketplace as Battlefield
Three. The War Game: Life and Death
Four. War Brothers: Letters Home
Five. Being with the Guys: Masculinity as Apprenticeship and the Homosocial
Six. Ready for Deployment: Masculinity and Technology in Call of Duty: Modern Warfare
Conclusion
Chapter Notes
Works Cited
Games Cited
Index