OpenGL Superbible : Comprehensive Tutorial and Reference (Opengl) (7TH)

個数:

OpenGL Superbible : Comprehensive Tutorial and Reference (Opengl) (7TH)

  • 在庫がございません。海外の書籍取次会社を通じて出版社等からお取り寄せいたします。
    通常6~9週間ほどで発送の見込みですが、商品によってはさらに時間がかかることもございます。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合がございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 880 p.
  • 言語 ENG
  • 商品コード 9780672337475
  • DDC分類 006.66

Full Description

OpenGL® SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.

 

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

 

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

 

Coverage includes



A practical introduction to real-time 3D graphics, including foundational math
Core techniques for rendering, transformations, and texturing
Shaders and the OpenGL Shading Language (GLSL) in depth
Vertex processing, drawing commands, primitives, fragments, and framebuffers
Compute shaders: harnessing graphics cards for more than graphics
Pipeline monitoring and control
Managing, loading, and arbitrating access to data
Building larger applications and deploying them across platforms
Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
Reducing CPU overhead and analyzing GPU behavior
Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization
Preventing and debugging errors
New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP 

Bonus material and sample code are available at openglsuperbible.com.

Contents

Part I: Foundations
Chapter 1: Introduction
Chapter 2: Our First OpenGL Program
Chapter 3: Following the Pipeline
Chapter 4: Math for 3D Graphics
Chapter 5: Data
Chapter 6: Shaders and Programs
Part II: In Depth
Chapter 7: Vertex Processing and Drawing Commands
Chapter 8: Primitive Processing
Chapter 9: Fragment Processing and the Framebuffer
Chapter 10: Compute Shaders
Chapter 11: Advanced Data Management
Chapter 12: Controlling and Monitoring the PipelinePart III: In Practice
Chapter 13: Rendering Techniques
Chapter 14: High-Performance OpenGL
Chapter 15: Debugging and Stability
Appendix A: Further Reading
Appendix B: The SBM File Format
Appendix C: The SuperBible Tools  Glossary
Index

最近チェックした商品