Sams Teach Yourself Maya in 24 Hours (Sams Teach Yourself in 24 Hours) (PAP/DVDR)

Sams Teach Yourself Maya in 24 Hours (Sams Teach Yourself in 24 Hours) (PAP/DVDR)

  • Sams(2013/08発売)
  • ただいまウェブストアではご注文を受け付けておりません。 ⇒古書を探す
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 486 p.
  • 言語 ENG
  • 商品コード 9780672336836
  • DDC分類 006.696

Full Description


In just 24 sessions of one hour or less, Sams Teach Yourself Maya (R) in 24 Hours will help you master Autodesk Maya 2014 and use it to create outstanding 3D graphics and animations. Using this book's straightforward, step-by-step approach, you'll master powerful Maya 2014 tools for modeling, texturing, rigging, animating, lighting, rendering, and more. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common Maya tasks.Quizzes and exercises test your knowledge of key Maya 2014 tools at the end of each hour.Notes present interesting information related to the discussion.Tips offer advice or show you easier ways to perform tasks.Learn how to...Get comfortable with Autodesk Maya 2014's complex interface Quickly access the Maya 2014 tools you need for any task Efficiently manage your assets and files Model with polygonal geometry and NURBS curves/surfaces Unfold UVs and apply textures Create node networks in the hypershade Model highly realistic characters Utilize relationships and make nodes work together Rig your objects and characters for animation Add animated movement to your scenes Create and adjust cameras Build diverse shapes with BlendShapes Animate using dynamics and simulations Script and automate common tasks Improve realism with particles, hair/cloth effects, and more Correctly light your scenes Render your final imagery Work effectively with film Manage your projects and scene workflows more efficientlyOn the DVD: The accompanying DVD contains how-to videos for dozens of key Maya 2014 tasks, extensive sample art and models, and additional bonus content.

Contents

HOUR 1Our Goal 1What Is Autodesk Maya? 2Our Approach 3How We Use Screenshots 4Supplementing Your 3D Training 6Setting a Pace for Learning Maya 8Summary 8Q&A 9Workshop 9HOUR 2: Menus and Navigating the Maya UI 11The Maya Interface 11Starting from the Default Maya Interface 12The Top Area 13The Center Area 18The Left Area 19The Right Area 21The Bottom Area 23Axes, Planes, Coordinates 24The Outliner 24Summary 26Q&A 26Workshop 27HOUR 3: File Types and Managing Assets 293D File Types 30Maya Scene Files 30Maya Binary 30Maya ASCII 30Other 3D File Types 31OBJ 32FBX 32ANIM 33ATOM 332D File Types 33Texture File Types 34Miscellaneous Formats 37Maya Projects 37Set Project 37Creating a Project 38Summary 39Q&A 39Workshop 40HOUR 4: Modeling with Polygonal Geometry 43Objects in Maya 44Creating Polygons 44Polygons 46Summary 57Q&A 58Workshop 58HOUR 5: Modeling NURBS Curves and Surfaces 61What Are NURBS? 62Curve Components 62Surface Components 63Modeling with NURBS 65Creating a Simple Surface 66More Uses for Curves 74Animation Controllers 74Path Animation 74Summary 77Q&A 78Workshop 78HOUR 6: Unfolding UVs and Applying Textures 81What Are UVs? 82More Complicated Models 83Texturing in Maya 88Applying Our Texture 90Standard Material Options 91Standard Materials 93Customizing Our Blinn 94Summary 97Q&A 97Workshop 98HOUR 7: Creating Node Networks in the Hypershade 101Navigating the Hypershade 101The Panels 102Creating a Simple Network 108Summary 116Q&A 116Workshop 117HOUR 8: Character Modeling 119Character Model Basics 120Working From Designs 120Using Symmetry In Modeling 125Starting a Model 128Edge Loops 129Continue Refining Your Model 133Multi-Edged Intersections: Poles 134Adding the Arms 135Inside the Mouth 138Armpits and Shoulders 138Hands 139Eyelids 140Elbows and Knees 140Smoothing 142Smoothing Reduces Detail 142Deciding on Smoothing 142Crease Edges 143Combining Geometry 143UVs Review 145Summary 148Q&A 148Workshop 148HOUR 9: Relationships and Making Nodes Work Together 151Viewing Relationships 152Creating Connections 154The Connection Editor 154Connecting New Attributes 159Other Relationships 162Expressions 162Driven Keys 163The Relationship Editor 164Choosing the Right Relationship 165Summary 167Q&A 167Workshop 168HOUR 10: Basic Rigging: Preparing Objects for Animation 171What Is a Rig? 172Why We Rig 172Preparing Your Mesh 173Simple Hierarchy 176The Geo Group 178Adding Controls 178Adding Functionality 180Creating the Bend 181Summary 183Q&A 183Workshop 184HOUR 11: Character Rigging: Articulating Characters 187Joints 188Forward Kinematics Versus Inverse Kinematics 189Starting a Rig 190Placing Joints 191Mirroring Joints 194Finishing the Joint Chain 194Jaw Joint 196Joint Orientation 196Adding IK to the Arms 197Adding Controls 199Connecting Controls 203Connecting the IK Hand Controls 204Other Controls 204BlendShape Control 205Eye Target 205Final Cleanup 206Summary 208Q&A 208Workshop 209HOUR 12: Skinning: Attaching Geometry to a Rig 211The Skin Nodes 211Rigid Bind 212Flexors 214Deform vs. Transform 215Smooth Bind 216Skinning Sam 216Painting Weights 217Painting 217Prune Small Weights 220Locking Weights 221Adding More Deformation 222Summary 225Q&A 225Workshop 226HOUR 13: Animation: Adding Movement to Your Scene 227The Principles of Animation 228Squash and Stretch 228Anticipation 228Staging 228Straight-Ahead Action and Pose to Pose 228Follow Through and Overlapping Action 229Slow In and Slow Out 229Arcs 229Secondary Action 229Timing 229Exaggeration 230Solid Drawing 230Appeal 230Time in Maya 230The Timeline 231The Range Slider 232What Is a Keyframe? 232Creating Keyframes 233Using AutoKey to Set Keys 235Manipulating the Timeline 236Copying and Pasting Keys 237The Graph Editor and Editing Keys 239Working with the Graph Editor 240Interpolation and Tangents 241Buffer Curves 244The Dope Sheet 246Editing Motion with the Trax Editor 248Constraints and Animating 250Constraint Versus Parent 250Using Other Animation Tools 252Creating Dynamic Relationships with Expressions 253Creating Animation on a Path 254Driven Keys 256An Animated Scene 257Summary 258Q&A 258Workshop 259HOUR 14: Creating and Adjusting Cameras 261Creating Cameras 262Common Camera Attributes 265Camera Attributes 265Depth of Field 268Output Settings 269Environment 269Special Effects 270Display Options 2702D Pan/Zoom 271Movement Options 271Orthographic Views 272The Different Camera Types 272Camera 272Camera and Aim 272Camera, Aim, and Up 272Stereo Camera and Multi-Stereo Rig 272Animating Cameras 272Keyframing 273Summary 276Q&A 276Workshop 277HOUR 15: Making Diverse Shapes with BlendShapes 279BlendShape Node 280Applying a BlendShape 281Creating BlendShapes 284Sculpting Geometry 285Adding a BlendShape 289Making Controllers 290Corrective BlendShapes 291Other Uses for BlendShapes 293Summary 294Q&A 294Workshop 295HOUR 16: Animating Using Dynamics and Simulations 297What Are Dynamics? 298What are nDynamics? 298Physics in Action 298What Does Simulating Mean? 299Getting Started with Rigid Bodies 299Creating the Scene 300Getting Dynamic 302Let the Apple Fall from the Tree 302Simulating the Apple Falling 307The Rigid Body Solver 310Creating a Cache 310Summary 311Q&A 311Workshop 312HOUR 17: Scripting and Automating Common Tasks 315MEL Scripting Basics 316Writing Scripts in the Script Editor 317Learning MEL from Maya in Action 320Getting Help on Commands 322Creating a Universe with MEL 325Creating a Universe with MEL: Intermediate 329Making Use of the Shelves 335Summary 337Q&A 337Workshop 337HOUR 18: Using Particles to Create Effects 339What Are Particles? 340What Is an Emitter? 340Particles or nParticles? 340Getting Started with nParticles 341Editing the Attributes of an Emitter 345Making More Adjustments 349Copying Attributes by Using Presets 352Creating a Cache 354Summary 355Q&A 355Workshop 356HOUR 19: Lighting Your Scene Correctly 359Lighting Basics 360Observing Light and Shadows 360Creating Lights and Shadows 361Maya Light Types 362Casting Shadows 366Positioning Lights 367Common Light Attributes 370Spot Light Attributes 372Getting Started with Three-Point Lighting 374Creating the Key Light 374Creating the Fill Light 377Creating the Back Light 378Summary 380Q&A 381Workshop 381HOUR 20: Applying Hair and Cloth for Realism 383Applying Fur and Hair 384Loading Fur 384Applying Fur 384Modifying Fur Attributes 385Applying Hair 386Follicles and Curves 388Creating Dynamic Hair and Fur 389nHair and Dynamics 390Fur and Dynamics 390nCloth and nDynamics 391Attaching nCloth to Other Objects 392Characters and Clothes 393Animating with Hair and nCloth 394Summary 397Q&A 397Workshop 398HOUR 21: Rendering Final Imagery 399Render Basics 400Render Buttons 401Rendering Single Images 402Render View 402Rendering Regions 405Comparing Saved Images 406Fine-tuning with IPR 407Render Settings 409Common Settings 410Quality Presets 413Rendering Animations with Batch Render 415Check Render Settings for Batch Rendering 415To Batch Render 417Viewing in FCheck 418Summary 419Q&A 419Workshop 419HOUR 22: Working with Film 421Importing a Film Plate 421Using a 3D Tracked Camera 424Setting Up the Scene 424Scene Scale 426Masks 429More Camera Settings 430Clip Planes 430Film Back and Film Gate 431Common Render Settings 431Aspect Ratios and Resolution 431Color 432Summary 433Q&A 433Workshop 434HOUR 23: Correct Project Management and Scene Workflow 435The Maya Project Structure 436Naming Conventions 437Directory Structure Issues 438Referencing Pipeline 439Relative and Absolute Paths 441Good Project Workflows 441Pull or Push Workflows 442Project X Workflow Case Study 443Summary 445Q&A 445Workshop 446HOUR 24: Ideal Settings, Preferences, and Hotkeys 447Settings and Preferences Basics 448User Preferences 449Saving and Deleting Preferences 455Hotkeys 456Hotbox and Marking Menus 456Common Hotkeys 458Summary 467Q&A 467Workshop 467Index 469

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