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It's been years since twelve-year-old Aramar Thorne, a clever boywho is never without his precious sketch book, has seen his father.So when Captain Greydon Thorne comes ashore and asks his sonto join him at sea, it feels as if someone has redrawn Aram's entireworld. At sea, Aram struggles to get along with the Wavestider'screw--especially second mate Makasa, a tough teenaged girl whohas been reluctantly placed in charge of him. Just as Aram startsto get his head above water, a band of vicious pirates attackthe Wavestrider, turning his world upside down once again. As Aramand Makasa try to find their way home, they encounter creaturesboth terrible and wondrous, and Aram will seek to understand Azeroth'sdenizens as he draws them in his sketchbook, forming unlikelyfriendships along the way. But the journey is hindered by Greydon'scompass, which never points north. If the compass isn't leadingAram and Makasa home--to safety--to what destiny is it leading?
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