The Nasaga Training Activity Book : North American Simulation and Gaming Association

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The Nasaga Training Activity Book : North American Simulation and Gaming Association

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 367 p.
  • 言語 ENG
  • 商品コード 9780470607091
  • DDC分類 658

Full Description

From the acclaimed North American Simulation and Gaming Association, comes the much-anticipated The NASAGA Training Activity Book. This first-of-its-kind book offers a dynamic collection of ready-to-use games, simulations, and activities. With contributions from expert trainers, educators, and simulation and game designers, this highly accessible resource presents a variety of activities that address the most common issues that trainers are asked to tackle including:



Communication
Conflict management
Creativity
Customer service/sales/marketing
Decision making/problem solving
MulticulturAL ISSUES
Organization development
Self-awareness/personal growth
Team building
Training of trainers

Each activity is presented in detail, giving suggestions on set-up, group size, materials and equipment, process, and debriefing. To address the wide range of training opportunities, the book includes at least two variations for each activity. Contributors demonstrate how to adapt each activity to ensure learning is directly connected to instructional objectives and considerate of cultural issues. In addition, all the activities are cross-referenced to other uses.

The NASAGA Training Activity Book is filled with illustrative examples that show how activities can be used for maximum results and includes several debriefing models that contain real answers to help facilitators during debriefing sessions.

Contents

Website Contents vii Acknowledgments ix

Foreword by Sivasailam Thiagarajan xi

Introduction xv

PART I HOW TO USE THIS BOOK 1

Which Activities Are Applicable to Which Topics? 3

Where to Place a Training Activity in a Session 9

Sample Activity 10

Play This Book by Thiagi 12

PART II DEBRIEFING 17

Debriefing 19

Why Debrief 20

When to Debrief 22

Debriefing Models 22

GURU by Brian Remer 23

Debriefing Using the DATA Model by Sandra M. Fowler 25

Six Phases of Debriefing by Thiagi 28

PART III ACTIVITIES

1 Building Blocks for Effective Communication by Ellen Greenberg 33

2 Company Vision by Deborah Thomas 39

3 Decision Matrix by Judith Blohm and Chuck Needlman 47

4 Developing Your Cultural Team Charter by Ursula Leitzmann 67

5 Full Value Contract by Stephanie Pollack 77

6 Getting to Know You and Diversity by Charles Petranek 89

7 Give It Up! by Kathleen Koski 101

8 Golden Goose by Nick Smith 113

9 How Many Squares? by Claudia Arpaia 123

10 Impression Management by Jan Fronek 131

11 Interviewing as Team Building by Stephanie Pollack 141

12 Lessons from Madison Avenue by Brian Remer 153

13 Links by Gilles Chamberland 165

14 Optimally Open by Sandra Fowler 181

15 ORID Model for Conversations by Debi Arnoni 191

16 Perfect Cooperation Game by Jim Clark 207

17 Poker Revisited by Grace E. Oreña 221

18 Raising Cane by Kat Kirkpatrick 231

19 Rollerball by Nick Smith 239

20 Rose Bowl Market by Vincent Peters and Marleen van de Westelaken 251

21 Simplexity Puzzle by José Ochoa 263

22 Ten Times by Stephen Moles 277

23 Team Characteristics by Matt DeMarco and Margaret Wolff 295

24 The Best Choice by Judith Blohm and Chuck Needlman 307

25 The End in Mind by Greg Koeser 319

26 What Is the Learner to Learn? by Joan K. Teach 327

27 Who Are We? by Ursula Leitzmann and Douglas Stuart 345

Contributors 355

About the Editors 363

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