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Full Description
Ready to flex your Web development muscles and start building rich Internet applications? With Flex 3.0, you can create great RIAs that perform like desktop applications using Adobe Flash Player, which is already installed on more than 95 percent of Internet-connected computers. And the fun and easy way(t) to get up to speed on Flex is with Adobe Flex 3.0 For Dummies. This friendly guide shows you how Flex lets you leverage the power of Adobe's ubiquitous Flash technology to build large applications. If you've written code in any language, Adobe Flex 3.0 For Dummies will get you started, introduce you to FlexBuilder and the Flex framework, and have you building some really "flashy" stuff before you know it. You'll find out how to: * Develop interactive applications without worrying about browser differences * Use the Event Model * Work with ActionScript and MXML * Build simple user interface controls and data-driven controls * Set up data binding * Format and validate user data * Create, run, and clean a project * Explore Flex manager classes * Work with styling and skinning Flex components All the code used in the book is on the companion Web site to save you that much more time.Adobe Flex 3.0 For Dummies helps you become Flex-literate in a flash! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Contents
Introduction. Part IFlex. Chapter 2: Building Your First Flex Application. Chapter 3: Flexing Your Muscle with MXML and ActionScript. Part II: Using Flex Builder (The Flex IDE). Chapter 4: Flex Builder: The Best Flex Development Tool. Chapter 5: Introducing Flex Builder for Developers. Chapter 6: Visually Designing Applications in Flex Builder. Part III: The Flex Framework and Charting Components. Chapter 7: Simple User Interface Controls. Chapter 8: Data-Aware User Interface Controls. Chapter 9: Forms, Format ters, and Validators. Chapter 10: Containers and Navigators. Chapter 11: Char ting Components. Part IV: Working with Data in Flex. Chapter 12: The Power of Data Binding. Chapter 13: Working with Data Collections. Chapter 14: Working with Remote Data. Part V: Exploring Advanced Flex Topics. Chapter 15: Working with Managers We Actually Love. Chapter 16: Custom Components and Component Architecture. Chapter 17: Understanding States and Effects. Chapter 18: Styling and Skinning Flex Components. Part VI: The Part of Tens. Chapter 19: Ten Open-Source Flex Libraries. Chapter 20: Ten Flex Resources. Index.
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