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Full Description
Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!
∗ Learn the basics of programming and 2D graphics as you go
∗ Plan programs, write and test code, and manage data
∗ Create text-based games, racing games, arcade games, and more
∗ Add sound, set up scorekeeping, and design avatars
All aboard for valuable online extras
Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:
∗ Test bank with challenging review questions
∗ PowerPoint(r) slides with chapter outlines
∗ Programming code from the book
Along The L Line
∗ Complete tutorial coverage
∗ Ample illustrations and examples
∗ Real-world applications and hints for avoiding pitfalls
∗ Practice exams that help evaluate your progress
Contents
Preface.
Chapter 1: Writing Your First Program.
Chapter 2: Working with Data.
Chapter 3: Taking Control.
Chapter 4: Building a Game Foundation.
Chapter 5: Drawing and Events.
Chapter 6: Audio and Basic Sprites.
Chapter 7: Building a Working Game.
Chapter 8: Making Animated Sprites.
Chapter 9: Realistic Movement.
Chapter 10: Building a Game Engine.
Appendix A: The Practice Exam Answers.
Appendix B: GameEngine Documentation.
Appendix C: Distributing Modules and Programs.
Appendix D: Creating Graphics and Sound.
Index.