バーチャル・ワールドにおける学習デザイン<br>Design for Learning in Virtual Worlds (Interdisciplinary Approaches to Educational Technology)

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バーチャル・ワールドにおける学習デザイン
Design for Learning in Virtual Worlds (Interdisciplinary Approaches to Educational Technology)

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  • 製本 Hardcover:ハードカバー版/ページ数 220 p.
  • 言語 ENG
  • 商品コード 9780415886390
  • DDC分類 371.33468

基本説明

Explores the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, and design guidelines for learning quests and activities in virtual worlds.

Full Description

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:

• the history and evolution of virtual worlds

• the theories behind the use of virtual worlds for learning

• the design of curricula in virtual worlds

• design guidelines for elements experienced in virtual worlds that support learning

• design guidelines for learning quests and activities in virtual worlds.

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Contents

PART I — INTRODUCTION AND OVERVIEW Chapter 1: Definition and History of Virtual Worlds for Education What's a virtual world? A (Very) Brief History of Educational Virtual Worlds Conclusion Test your understanding Learning Activities References Links Other Resources Chapter 2: Mechanics of Virtual Worlds: The World Introduction The World Where is the World? Living on the Edge Multiple Worlds Networked Worlds Conclusion Test Your Understanding Learning Activities Links Other Resources Chapter 3: Mechanics of Virtual Worlds: The GUI Introduction The World and The GUI Defined The GUI What the GUI Is What the GUI Isn't How Does the GUI Work? Between the GUI and the World Conclusion Test your Understanding Learning Activities Other Resources PART 2 — THEORETICAL BASIS FOR LEARNING AND ASSESSMENT IN VIRTUAL WORLDS Chapter 4: Theoretical Basis for Learning in Virtual Worlds Introduction Theoretical basis for learning in virtual worlds Conclusion Test your understanding Learning Activities References Links Other Resources Chapter 5: Defining the Context of Virtual Worlds Introduction, Subject Domain, Learner Population World Boundaries Participant Roles Conclusion Test Your Understanding Learning Activities References Other Resources Chapter 6: Measurement and Assessment with Virtual Worlds Introduction Measurement and Assessment Reliability and Validity Choosing Constructs to be Measured in Virtual Worlds Conclusion Test Your Understanding Learning Activities References Other Resources PART III — THEORETICAL PERSPECTIVES: DESIGN FOR LEARNING IN VIRTUAL WORLDS Chapter 7: Critiquing Virtual Worlds and Virtual World-based Curricula Introduction, Critiquing Virtual Worlds Conclusion Test your understanding Learning Activities References Links Other Resources Chapter 8: Designing Curricula for Virtual Worlds Introduction, Virtual World Curriculum Design Document, Part 1: Design Overview Part 2: Design Details Conclusion, Test your understanding Learning

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