Short Sims : A Game Changer

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Short Sims : A Game Changer

  • ウェブストア価格 ¥17,343(本体¥15,767)
  • CRC Press(2020/03発売)
  • 外貨定価 US$ 79.99
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  • ポイント 785pt
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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 250 p.
  • 言語 ENG
  • 商品コード 9780367857424
  • DDC分類 003.3

Full Description

Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged.

Key Features




This book provides numerous code examples to illustrate how to put the techniques into practice.



It includes expanded introductions to mathematics fundamental to computer graphics and game development.



Graphics and physics are covered in introductory overviews.

Author Bio

Clark Aldrich is an education technology thought leader—the author of six books and developer of patent and award-winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through www.shortsims.com. He is also the host of an audio series called Education X Media (www.edbymedia.com) about evolving pedagogy in academics, corporations, and the military. ​ He has been called a "guru" by Fortune Magazine and a "maverick" by CNN. Aldrich and his work have been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, the Associated Press, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written monthly columns for Training Magazine and Online Learning Magazine. Previously, he was the founder and former director of research for Gartner's e-learning coverage. Earlier in his career, he worked on special projects for Xerox' executive team. He also served for many years as the Governor's representative on the education task force Joint Committee on Educational Technology, volunteered on several non-profit organizations aimed at child advocacy, and has served on numerous boards. He earned from Brown University a degree in cognitive science (during which he also taught at a leading environmental education foundation). He grew up in Concord, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony, and Captain Walter Neale, the first colonial governor of lower New Hampshire.

Contents

1 The Short Sim: A Game Changer

2 Short Sim Example: Be a Hacker

3 Seven Short Sim Design Principles

4 Planning Assumptions and Expectations

5 Identify the Audience and Broad Topic Parameters

6 Research, Including Subject Matter Expert Interviews

7 Blocking Out a Simple Short Sim ⇨

8 Getting Feedback

9 Types of Short Sims

10 Coaches, Settings, and the Value of Efficiency

11 Examples of Inculcating New Ways of Thinking

12 On Levels

13 Case Study: Creating a Short Sim Lab on Demand Curves

14 Short Sim Example: Carpool (And Techniques to Align Behaviors in a Sim to Real-World Behaviors)

15 Introduction to Advanced Universal Techniques

16 Example: Learning Curves with Complex Topics

17 Role-Plays, from Simple to Complex

18 Example: Openish-Ended Labs Around Supply and Demand

19 Examples of Sandboxes and Other Exploration of Interesting Systems

20 Endings

21 Assessments and Measuring Learning and Engagement

22 Case Study: Creating a Simple Business Simulator

23 Conclusion

Appendix 1: Text Style Guide

Appendix 2: Examples of Learning Goals and Program Goals

Appendix 3: Broad List of Possible Subject Matter Expert Questions

Appendix 4: Be a Hacker Walk-Through

Appendix 5: Short Walk-Through of Visual Problem Identification

Appendix 6: Simple Business Simulator Walk-Through

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