Full Description
How should curriculum designers translate abstract learning outcomes into engaging learning experiences that get results? What is the right balance between depth and breadth or between content and skills? What methods should be used to continuously improve a curriculum over time? To answer these kinds of questions, the authors combined research from cutting-edge fields with their own first-hand experience to carefully curate fifty essential elements that demystify the work of curriculum design.
Written for utility, clarity, and practical value, this book provides indispensable professional development for educators working in a wide range of fields—from teachers and school leaders to educational publishers and instructional designers. The elements included are applicable across primary, secondary, and higher education as well as for workforce development programs. The Elements of Education for Curriculum Designers is an invaluable resource for anyone aiming to help others learn more effectively.
Contents
Acknowledgements Introduction 1. Advance Organizers 2. Aesthetics 3. Alignment 4. Background Knowledge 5. Backward Design 6. Breadth vs. Depth 7. Capstones 8. Case Studies 9. Content vs. Skills 10. Course Guides 11. Crosswalks 12. Curriculum Assessment 13. Curriculum Maps 14. Curriculum vs. Program 15. Development Cycle 16. Enacted vs. Intended vs. Assessed 17. Essential Questions 18. Five Hat Racks 19. Flexibility Tradeoff 20. Framing 21. Grain Size 22. Inclusivity 23. Innovator's Dilemma 24. Interdisciplinarity 25. Iteration 26. Labeling Systems 27. Learning Objectives 28. Learning Outcomes 29. Learning Progressions 30. Learning Tasks 31. Levels 32. Magician's Code 33. Mental Models 34. Minimalism 35. Modularity 36. Propositional Density 37. Proximity 38. Rigor 39. Scalability 40. Specialization 41. Spiral Curriculum 42. Stakeholder Assets 43. Storytelling 44. Student-Facing vs. Teacher-Facing 45. Student Work Samples 46. Subject-Matter Experts 47. Templates 48. Textbooks 49. Threshold Concepts 50. Usability vs. Learnability