Theoretical Issues of Using Simulations and Games in Educational Assessment : Applications in School and Workplace Contexts (Routledge Research in Digital Education and Educational Technology)

個数:

Theoretical Issues of Using Simulations and Games in Educational Assessment : Applications in School and Workplace Contexts (Routledge Research in Digital Education and Educational Technology)

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Hardcover:ハードカバー版/ページ数 258 p.
  • 言語 ENG
  • 商品コード 9780367243685
  • DDC分類 371.26

Full Description

Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training.

By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes.

Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

Contents

PART 1 THEORETICAL FRAMEWORKS AND ARCHITECTURE; 1 Assessment Principles for Games and Innovative Technologies; 2 Assessment of Transfer in Games and Simulations; 3 Assessing Intrapersonal and Interpersonal Competencies With Games and Simulations; 4 An Assessment Framework for Measuring Statistical Thinking; 5 Expert Policy Capture for Assessing Performance in Simulation-Based Training and Games; 6 Fostering and Assessing Students' Creativity and Critical Thinking: Bringing Games and Simulations Into Play; 7 Digital Twin-Enabled Game-Based Simulation Architecture and Testbed for Training and Assessment; PART 2 PSYCHOMETRICS; 8 It's Game Day in Large-Scale Assessment: Practical Considerations for Expanded Development and Use of Simulations and Game-Based Assessment in Large-Scale K-12 Testing Programs; 9 Psychometric Principles, Opportunities, and Associated Challenges in Simulation- and Game-Based Assessment Through the Lens of a Four-Space Framework of Task Design

最近チェックした商品