When Brains Meet Buildings

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When Brains Meet Buildings

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  • 製本 Hardcover:ハードカバー版/ページ数 696 p.
  • 言語 ENG
  • 商品コード 9780190060954
  • DDC分類 720.1

Full Description

After decades of research on minds and brains and a decade of conversations with architects, Michael Arbib presents When Brains Meet Buildings as an invitation to the science behind architecture, richly illustrated with buildings both famous and domestic. As he converses with the reader, he presents action-oriented perception, memory, and imagination as well as atmosphere, aesthetics, and emotion as keys to analyzing the experience and design of architecture. He also explores what it might mean for buildings to have "brains" and illuminates all this with an appreciation of the biological and cultural evolution that supports the diverse modes of human living that we know today.

These conversations will not only raise the level of interaction between architecture and neuroscience but, by explaining the world of each group to the other, will also engage all readers who share a fascination with both the brains within them and the buildings around them.

Michael Arbib is a pioneer in the interdisciplinary study of computers and brains and has long studied brain mechanisms underlying the visual control of action. His expertise makes him a unique authority on the intersection of architecture and neuroscience.

Contents

Preface
Acknowledgments

Chapter 1. Brains in Bodies in the - Social, Built and Natural - Environment
1.1. Linking Physical and Mental and Construction
1.2. Framing the AN Conversation
1.3. How Brains Meet Buildings
1.4 The Many Levels of the Brain
1.5. A Key Debate: Is Neuroscience Relevant to Architecture?

Chapter 2. An Action-Oriented Perspective on Space and Affordances
2.1. In an Art Gallery: From Wayfinding to Contemplation
2.2. Affordances and Effectivities
2.3. The Thinking Hand
2.4. The Thinking Hand and Its Schemas
2.5. Schemas: Up to Society; Down to Neurons
2.6. The Thinking Hand and Its Brain
2.7. Design in Architecture and in Brain Modeling

Chapter 3. A Look at Vision, and a Touch More
3.1. Engineering and Architectural Aesthetics
3.2. Neural Circuits for Vision
3.3. Learning and Memory
3.4. VISIONS: Scene Perception as a Form of Construction
3.5. Aesthetic Judgement of Visual Form
3.6. Schemas Within and Beyond Vision

Chapter 4. Atmosphere, Affordances, and Emotion
4.1. Atmosphere Exemplified
4.2. Motivation, Emotion, and Brains
4.3. Atmosphere as a Non-Gibsonian Affordance
4.4. The Evocation of Atmosphere in Paintings
4.5. Seeking Neural Correlates of Environments Inducing Contemplative States
4.6. Experiences of Ultimacy

Chapter 5. From Empathy to Mirror Neurons and Back to Aesthetics
5.1. Empathy and Einfühlung in Life, Architecture and Art
5.2. Mirror Neurons and Their Larger Setting
5.3. How Neural Nets Enable Us to Learn and Remember
5.4. Modeling How Mirror Neurons Learn and Function
5.5. Empathy and the Brain
5.6. Einfühlung and the Motor Component of Contemplation
5.7. Neuroaesthetics Revisited, and More

Chapter 6. From Libraries to Wayfinding, Waylosing, and Symbolism
6.1. Libraries
6.2. A Cognitive Account of Wayfinding
6.3. It Takes More Than a Hippocampus to Build a Cognitive Map
6.4. Symbolism and Symbols

Chapter 7. When Buildings Have "Brains"
7.1. Machines for Living In, Revisited
7.2. Can Architecture Be Smart, Can Intelligence Be Artificial?
7.3. The Interactive Space Ada
7.4. Neuromorphic Architecture: Neural and Physical Spaces for Buildings
7.5. Community & Biophilia
7.6. Where Might Neuromorphic Architecture Lead Us?

Chapter 8. Evolving the Architecture-Ready Brain
8.1. Introducing the X-Ready Brain
8.2. From Mirror Systems to Complex Imitation, Pantomime and Pedagogy
8.3. From Pantomime to Protolanguages and On to Languages
8.4. The Language-Ready Brain is Also Construction-Ready and Drawing-Ready
8.5. The Neuropsychology of Drawing
8.6. Is Architecture a Language for the Architecture-Ready Brain?

Chapter 9. Experience and Design: Case Studies
9.1. Imagination and Design: Our Initial Framework
9.2. Jørn Utzon's Experience and Design: The Sydney Opera House
9.3. Sketching and Model-Making: Frank Gehry's Bilbao Guggenheim

Chapter 10. Experience and Design: Bringing in the Brain
10.1. Towards IBSEN: Modeling Imagination in Brain Systems for Episodes and Navigation
10.2. Multi-Modal Perception Within the Action-Perception Cycle
10.3. Linking Memory and Imagination: The Hippocampus and More
10.4. From Scripts to Cognitive Maps to Buildings
10.5. And So We Come to the End Which is a Beginning

About the Author

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