Introduction to JavaScript Programming : The 'Nothing but a Browser' Approach

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Introduction to JavaScript Programming : The 'Nothing but a Browser' Approach

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 480 p.
  • 言語 ENG
  • 商品コード 9780135245859
  • DDC分類 005.2762

Full Description

For courses in Java Programming.

 

Introducing the fundamental concepts of programming with JavaScript

A brand new textbook by Eric Roberts, Understanding Programming through JavaScript focuses on the fundamental concepts of programming, and is written for students with no prior knowledge or experience. It draws on a rich pedagogical heritage—including the immersive Karel the Robot microworld, time-testing programming guidelines, and a logical, step-by-step organization—to give them the foundational skills needed to pursue other coding languages, or a career in computer programming. Using the text, students will build their skills and develop live, interactive web applications that really work on web browsers, providing both instant feedback and gratification. This new text includes chapter openers that humanize computing, review questions for student self-testing, and many other valuable features.

Contents

A Gentle Introduction

1.1 Introducing Karel
1.2 Teaching Karel to solve problems
1.3 Control statements
1.4 Stepwise refinement
1.5 Algorithms in Karel's world



Summary
Review questions
Exercises

Introducing JavaScript

2.1 Data and types
2.2 Numeric data
2.3 Variables
2.4 Functions
2.5 String data
2.6 Running JavaScript in the browser
2.7 Testing and debugging
2.8 Software maintenance



Summary
Review questions
Exercises

Control Statements

3.1 Boolean Data
3.2 The if statement
3.3 The switch statement
3.4 The while statement
3.5 The for statement
3.6 Algorithmic programming
3.7 Avoiding fuzzy standards of truth



Summary
Review questions
Exercises

Simple Graphics

4.1 A graphical version of "Hello World"
4.2 Classes, objects, and methods
4.3 Graphical objects
4.4 The graphics window
4.5 Creating graphical applications



Summary
Review questions
Exercises

Functions

5.1 A quick review of functions
5.2 Libraries
5.3 A library to support randomness
5.4 The mechanics of function calls
5.5 Recursive functions



Summary
Review questions
Exercises

Writing Interactive Programs

6.1 First-class functions
6.2 A simple interactive example
6.3 Controlling properties of objects
6.4 Responding to mouse events
6.5 Timer-based animation
6.6 Expanding the graphics library



Summary
Review questions
Exercises

Strings

7.1 Binary representation
7.2 String operations
7.3 Classifying characters
7.4 Common string patterns
7.5 String applications
7.6 Reading from the console



Summary
Review questions
Exercises

Arrays

8.1 Introduction to arrays
8.2 Array operations
8.3 Using arrays for tabulation
8.4 Reading text from files
8.5 Multidimensional arrays
8.6 Image processing



Summary
Review questions
Exercises

Objects

9.1 Objects in JavaScript
9.2 Using objects as maps
9.3 Representing points
9.4 Rational numbers
9.5 Linking objects together



Summary
Review questions
Exercises

Designing Data Structures

10.1 Abstract data types
10.2 Implementing a token scanner
10.3 Efficiency and representation
10.4 Representing real-world data



Summary
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Exercises

Inheritance

11.1 Class hierarchies
11.2 Defining an employee hierarchy
11.3 Extending graphical classes
11.4 Decomposition and inheritance
11.5 Alternatives to inheritance



Summary
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Exercises

JavaScript and the Web

12.1 A simple interactive example
12.2 An expanded look at HTML
12.3 Controlling style using CSS
12.4 Connecting JavaScript and HTML
12.5 Storing data in the index.html file



Summary
Review questions
Exercises

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