Core Java : Fundamentals, Volume 1 (Core Series) (11TH)

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Core Java : Fundamentals, Volume 1 (Core Series) (11TH)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 928 p.
  • 言語 ENG
  • 商品コード 9780135166307
  • DDC分類 005.133

Full Description

The #1 Java Guide for Serious Programmers: Fully Updated for Java SE 9, 10 & 11

 

For serious programmers, Core Java, Volume I—Fundamentals, Eleventh Edition, is the definitive guide to writing robust, maintainable code. Whether you're using Java SE 9, 10, or 11, it will help you achieve a deep and practical understanding of the language and API, and its hundreds of realistic examples reveal the most powerful and effective ways to get the job done.

 

Cay Horstmann's updated examples reflect Java's long-awaited modularization, showing how to write code that's easier to manage and evolve. You'll learn how to use JShell's new Read-Eval-Print Loop (REPL) for more rapid and exploratory development, and apply key improvements to the Process API, contended locking, logging, and compilation.

 

In this first of two volumes, Horstmann offers in-depth coverage of fundamental Java and UI programming, including objects, generics, collections, lambda expressions, Swing design, concurrency, and functional programming. If you're an experienced programmer moving to Java SE 9, 10, or 11, there's no better source for expert insight, solutions, and code.



Master foundational techniques, idioms, and best practices for writing superior Java code
Leverage the power of interfaces, lambda expressions, and inner classes
Harden programs through effective exception handling and debugging
Write safer, more reusable code with generic programming
Improve performance and efficiency with Java's standard collections
Build cross-platform GUIs with the Swing toolkit
Fully utilize multicore processors with Java's improved concurrency

See Core Java, Volume II—Advanced Features, Eleventh Edition (ISBN-13: 978-0-13-516631-4, coming in 2018), for expert coverage of Java 9, 10, and 11 enterprise features, the module system, annotations, networking, security, and advanced UI programming.

 

Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Contents

Preface xix

Acknowledgments xxv



 

Chapter 1: An Introduction to Java 1

1.1 Java as a Programming Platform 1

1.2 The Java "White Paper" Buzzwords 2

1.3 Java Applets and the Internet 9

1.4 A Short History of Java 10

1.5 Common Misconceptions about Java 13

 

Chapter 2: The Java Programming Environment 17

2.1 Installing the Java Development Kit 18

2.2 Using the Command-Line Tools 23

2.3 Using an Integrated Development Environment 29

2.4 JShell 32

 

Chapter 3: Fundamental Programming Structures in Java 37

3.1 A Simple Java Program 38

3.2 Comments 41

3.3 Data Types 42

3.4 Variables and Constants 48

3.5 Operators 52

3.6 Strings 62

3.7 Input and Output 75

3.8 Control Flow 86

3.9 Big Numbers 105

3.10 Arrays 108

 

Chapter 4: Objects and Classes 125

4.1 Introduction to Object-Oriented Programming 126

4.2 Using Predefined Classes 131

4.3 Defining Your Own Classes 141

4.4 Static Fields and Methods 156

4.5 Method Parameters 163

4.6 Object Construction 170

4.7 Packages 180

4.8 JAR Files 192

4.9 Documentation Comments 198

4.10 Class Design Hints 204

 

Chapter 5: Inheritance 207

5.1 Classes, Superclasses, and Subclasses 208

5.2 Object: The Cosmic Superclass 232

5.3 Generic Array Lists 248

5.4 Object Wrappers and Autoboxing 256

5.5 Methods with a Variable Number of Parameters 260

5.6 Enumeration Classes 261

5.7 Reflection 264

5.8 Design Hints for Inheritance 290

 

Chapter 6: Interfaces, Lambda Expressions, and Inner Classes 295

6.1 Interfaces 296

6.2 Lambda Expressions 322

6.3 Inner Classes 340

6.4 Service Loaders 360

6.5 Proxies 362

 

Chapter 7: Exceptions, Assertions, and Logging 371

7.1 Dealing with Errors 372

7.2 Catching Exceptions 381

7.3 Tips for Using Exceptions 396

7.4 Using Assertions 399

7.5 Logging 403

7.6 Debugging Tips 425

 

Chapter 8: Generic Programming 431

8.1 Why Generic Programming? 432

8.2 Defining a Simple Generic Class 434

8.3 Generic Methods 437

8.4 Bounds for Type Variables 438

8.5 Generic Code and the Virtual Machine 441

8.6 Restrictions and Limitations 447

8.7 Inheritance Rules for Generic Types 457

8.8 Wildcard Types 459

8.9 Reflection and Generics 467

 

Chapter 9: Collections 481

9.1 The Java Collections Framework 482

9.2 Interfaces in the Collections Framework 492

9.3 Concrete Collections 494

9.4 Maps 519

9.5 Views and Wrappers 532

9.6 Algorithms 541

9.7 Legacy Collections 552

 

Chapter 10: Graphical User Interface Programming 565

10.1 A History of Java User Interface Toolkits 565

10.2 Displaying Frames 567

10.3 Displaying Information in a Component 574

10.4 Event Handling 598

10.5 The Preferences API 624

 

Chapter 11: User Interface Components with Swing 631

11.1 Swing and the Model-View-Controller Design Pattern 632

11.2 Introduction to Layout Management 636

11.3 Text Input 643

11.4 Choice Components 651

11.5 Menus 671

11.6 Sophisticated Layout Management 690

11.7 Dialog Boxes 706

 

Chapter 12: Concurrency 733

12.1 What Are Threads? 734

12.2 Thread States 739

12.3 Thread Properties 743

12.4 Synchronization 750

12.5 Thread-Safe Collections 781

12.6 Tasks and Thread Pools 800

12.7 Asynchronous Computations 814

12.8 Processes 831

 

Appendix: Java Keywords 839



Index 843

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