Java How to Program : Late Objects Version (How to Program) (10 PAP/PSC)

Java How to Program : Late Objects Version (How to Program) (10 PAP/PSC)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 1190 p.
  • 言語 ENG
  • 商品コード 9780132575652
  • DDC分類 005.133

Full Description


KEY BENEFITunparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. This revision is current with the Java revisions that have occurred since the book was last published. The Late Objects Version delays coverage of class development, presenting the control structures, methods and arrays material in a non-object-oriented, procedural programming context. KEY TOPICS: Introduction to Computers, the Internet and Java; Introduction to Java Applications; Input/Output and Operators; Control Statements: Part 1; Assignment, ++ and - Operators; Control Statements: Part 2; Logical Operators; Methods; Arrays and ArrayLists; Introduction to Classes and Objects; Classes and Objects: A Deeper Look; Object-Oriented Programming: Inheritance; Object-Oriented Programming: Polymorphism and Interfaces; Exception Handling: A Deeper Look; GUI Components: Part 1; Graphics and Java 2D; Strings, Characters and Regular Expressions; Files, Streams and Object Serialization; Generic Collections; Java SE 8 Lambdas and Streams; Recursion; Searching, Sorting and Big O; Generic Classes and Methods; Custom Generic Data Structures; GUI Components: Part 2; Concurrency; Accessing Databases with JDBC; JavaFX GUI: Part 1. Online Chapters: JavaFX GUI: Part 2 (PSR-Per Software Release); JavaFX Graphics and Multimedia (PSR-Per Software Release); Networking; Java Persistence Architecture (JPA); JavaServer (TM) Faces Web Apps: Part 1; JavaServer (TM) Faces Web Apps: Part 2; REST-Based Web Services; ATM Case Study, Part 1: Object-Oriented Design with the UML; ATM Case Study, Part 2: Implementing an Object-Oriented Design. MARKET: A useful reference for programmers who need to brush up their Java skills.

Contents

Print Book Chapters Chapter 1, Introduction to Computers, the Internet and Java Chapter 2, Introduction to Java Applications; Input/Output and Operators Chapter 3, Control Statements: Part 1; Assignment, ++ and - Operators Chapter 4, Control Statements: Part 2; Logical Operators Chapter 5, Methods Chapter 6, Arrays and ArrayLists Chapter 7, Introduction to Classes and Objects Chapter 8, Classes and Objects: A Deeper Look Chapter 9, Object-Oriented Programming: Inheritance Chapter 10, Object-Oriented Programming: Polymorphism and Interfaces Chapter 11, Exception Handling: A Deeper Look Chapter 12, GUI Components: Part 1 Chapter 13, Graphics and Java 2D Chapter 14, Strings, Characters and Regular Expressions Chapter 15, Files, Streams and Object Serialization Chapter 16, Generic Collections Chapter 17, Java SE 8 Lambdas and Streams Chapter 18, Recursion Chapter 19, Searching, Sorting and Big O Chapter 20, Generic Classes and Methods Chapter 21, Custom Generic Data Structures Chapter 22, GUI Components: Part 2 Chapter 23, Concurrency Chapter 24, Accessing Databases with JDBC Chapter 25, JavaFX GUI: Part 1 Online Chapters Chapter 26, JavaFX GUI: Part 2 (PSR-Per Software Release) Chapter 27, JavaFX Graphics and Multimedia (PSR-Per Software Release) Chapter 28, Networking Chapter 29, Java Persistence Architecture (JPA) Chapter 30, JavaServer (TM) Faces Web Apps: Part 1 Chapter 31, JavaServer (TM) Faces Web Apps: Part 2 Chapter 32, REST-Based Web Services Chapter 33, ATM Case Study, Part 1: Object-Oriented Design with the UML Chapter 34, ATM Case Study, Part 2: Implementing an Object-Oriented Design Print Book Appendices Appendix A, Operator Precedence Chart Appendix B, ASCII Character Set Appendix C, Keywords and Reserved Words Appendix D, Primitive Types Appendix E, Using the Debugger Online Appendices Appendix F, Using the Java API Documentation Appendix G, Creating Documentation with javadoc Appendix H, Unicode Appendix I, Formatted Output Appendix J, Number Systems Appendix K, Bit Manipulation Appendix L, Labeled break and continue Statements Appendix M, UML 2: Additional Diagram Types Appendix N, Design Patterns

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