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Full Description
Introducing a proven user interface design model for the design and development of high-quality user interfaces, this new edition is a practical guide to designing traditional graphical user interfaces (GUIs) and object-oriented graphical user interfaces, plus high-quality character-based interfaces, and state-of-the-art multimedia user interfaces. It presents detailed coverage of how people process information - and how human sensory and cognitive strengths and weaknesses affect the way users experience computer systems.
Contents
I. INTRODUCTION AND HISTORY. 1. Human Engineering Acceptable Performance. II. THE HUMAN. 2. Human Limits and Differences. 3. Sensing and Responding. 4. Cognitive Processing and Performance. 5. Memory. 6. Motivation. III. THE ACTIVITY. 7. Iterative Design and Prototyping. 8. Usability Studies and Usability Testing. 9. Product Analysis and Definition. 10. Input and Output Devices. 11. Task Analysis. 12. Interaction Issues. 13. Presentation Issues and User Guidance. IV. FACILITATING HUMAN PERFORMANCE. 14. Written Instructions. 15. Training Development. V. OTHER CONSIDERATIONS. 16. Usability Optimization. 17. Physical and Social Environment. 18. Conducting Comparison Studies Using Statistics. 19. Appendix A. Human Performance Engineering (Usability) Resources. 20. Appendix B. Guidelines for Developing Questionnaires. 21. Appendix C. Guidelines for Designing Forms. 22. Workplace Design.