ビデオ・ゲーム、学習と社会<br>Games, Learning, and Society : Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
  • 洋書

ビデオ・ゲーム、学習と社会
Games, Learning, and Society : Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
 Paperback,  言語:ENG

Steinkuehler, Constance (EDT)/ Squire, Kurt (EDT)/ Barab, Sasha (EDT)

  • ウェブストア価格 ¥11,342(本体¥10,311)
  • Cambridge University Press(2012/06発売)
  • ポイント 103pt
  • 海外取次在庫
ビデオ・ゲーム、学習と社会<br>Games, Learning, and Society : Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
  • 洋書
  • 電子版あり

ビデオ・ゲーム、学習と社会
Games, Learning, and Society : Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
 Hardcover,  言語:ENG

Steinkuehler, Constance (EDT)/ Squire, Kurt (EDT)/ Barab, Sasha (EDT)

  • ウェブストア価格 ¥23,755(本体¥21,596)
  • Cambridge University Press(2012/06発売)
  • ポイント 215pt
  • 海外取次在庫
Connected Gaming : What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. Macarthur Foundation Series on Digit
  • 洋書

Connected Gaming : What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. Macarthur Foundation Series on Digit  Hardcover

Kafai, Yasmin B./ Burke, Quinn

  • ウェブストア価格 ¥10,359(本体¥9,418)
  • Mit Press Ltd(2016/12発売)
  • ポイント 94pt
  • 海外からお取り寄せ(通常6~9週間)