Game Programming for Artists

個数:1
紙書籍版価格
¥12,205
  • 電子書籍
  • ポイントキャンペーン

Game Programming for Artists

  • 著者名:Huntley, Jarryd/Brady, Hanna
  • 価格 ¥10,535 (本体¥9,578)
  • A K Peters/CRC Press(2017/09/29発売)
  • GW前半スタート!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~4/29)
  • ポイント 2,850pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781138626461
  • eISBN:9781351856102

ファイル: /

Description

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

Table of Contents

Foreword

Introduction

Chapter 1 ◾ Introduction to Programming

Chapter 2 ◾ Introduction to Game Engines

Chapter 3 ◾ The Recipes

Chapter 4 ◾ Introduction to Object-Oriented

Chapter 5 ◾ Introduction to C#

Chapter 6 ◾ Static, Singletons, and Game Managers

Chapter 7 ◾ Endless Runner

Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs)

Chapter 9 ◾ Physics-Based Character Controller

APPENDIX

ACKNOWLEDGMENTS

A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY

INDEX