Java and Object Orientation, An Introduction (2nd ed. 2002. XXVII, 484 p. w. figs. 23,5 cm)

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Java and Object Orientation, An Introduction (2nd ed. 2002. XXVII, 484 p. w. figs. 23,5 cm)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 484 p.
  • 商品コード 9781852335694

Full Description

Java and Object Orientation: An Introduction (2nd edition) shows readers how to build object oriented applications in Java. Written in a clear and concise style, with lots of examples, this revised edition provides:
- A detailed understanding of object orientation
- A thorough introduction to Java including building blocks, constructs, classes, data structures etc.
- Coverage of graphical user interfaces and applets (AWT, Servlets)
- Object oriented analysis and design including UML.
If you are looking for a good introduction to Java and object orientation, then this is the book for you.
Source code for the examples in this book is available at: http://www.java-and-oo.net

Contents

1 Introduction to Object Orientation.- 1 Introduction to Object Orientation.- 2 Elements of Object Orientation.- 3 Constructing an Object-Oriented System.- 2 Introduction to the Java Language.- 4 A Brief History of Time, the Universe and Java.- 5 A Little Java.- 6 Java Building Blocks.- 7 Java Constructs.- 8 An Example Java Class.- 3 Java and Object Orientation.- 9 Classes, Inheritance and Abstraction.- 10 Encapsulation and Polymorphism.- 11 Inner Classes and Reflection.- 12 Data Structures.- 13 The Collections API.- 4 Further Java.- 14 Control and Iteration.- 15 An Object-Oriented Organizer.- 16 Streams and Files.- 17 Serialization.- 18 Observers and Observables.- 5 Graphical Interfaces and Applets.- 19 Graphic Programming Using the Abstract Window Toolkit.- 20 User Interface Programming.- 21 Managing Component Layout.- 22 Putting the Swing into Java.- 23 A GUI Case Study.- 24 The Lowdown on Layouts, Borders and Containers.- 25 Combining Graphics and GUI Components.- 26 Swing Data Model Case Study.- 27 Java: Speaking in Tongues.- 28 The CUTting Edge.- 6 Internet Working.- 29 Sockets in Java.- 30 Applets and the Internet.- 31 Servlets: Serving Java up on the Web.- 32 Java Server Pages.- 33 Java Database Connectivity.- 7 Java Development.- 34 Java Style Guidelines.- 35 Exception Handling.- 36 Concurrency.- 8 Object-Oriented Design.- 37 Object-Oriented Analysis and Design.- 38 The Unified Modeling Language.- 39 The Unified Process.- 9 The Future.- 40 Areas of Java and Object Technology not Covered.- Appendices.- A The Java API Packages.- B Java Keywords.- References.