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Full Description
Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials. This guide includes: a short course in graphic novels, along with reading lists and professional tools; tips on advising graphic novel readers on what to read next; suggestions for introducing graphic novels to those patrons unacquainted with them; and, advice on promoting your graphic novels collection. With energy and commitment born of professional experience and a deep love for graphic novels, Goldsmith provides the first guide to the genre aimed specifically at readers' advisors, while presenting an abundance of resources useful to every librarian.
Contents
Introduction; 1. What's Special about Graphic Novels: A Background for Readers' Advisors; 2. Pushing Graphic Novel Advice to Readers; 3. Moving Comics Readers from One Graphic Novel to the Next; 4. Moving Traditional Readers toward Graphic Novel Options; 5. Moving between Graphic Novels and Media, between Media and Graphic Novels; 6. Books to Know, Part A: Genres and Topics; 7. Books to Know, Part B: Themes and Other Ranganathanian Subtleties; 8. Professional Tools: Bibliographies, Webliographies, and Guides for the Advisor; Appendixes; A: A Short Course for the Advisor New to Graphic Novels; B: Basic Manga Terms.