Virtual Reality and the Built Environment

Virtual Reality and the Built Environment

  • ただいまウェブストアではご注文を受け付けておりません。 ⇒古書を探す
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 192 p.
  • 言語 ENG,ENG
  • 商品コード 9780750653725
  • DDC分類 006

Full Description


This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research.Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice.Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

Table of Contents

Foreword                                           vii
Professor David Gann
Preface ix
Acknowledgements xi
Picture credits xii
Using virtual reality 1 (24)
What is virtual reality? 2 (5)
Historical context 7 (11)
Focus on applications 18 (7)
Maps, models and virtual reality 25 (28)
Representations 29 (6)
Maps and models 35 (6)
Understanding virtual reality 41 (10)
Revealing hidden structure 51 (2)
Building prototypes 53 (20)
Simulating dynamic operation 54 (6)
Co-ordinating detail design 60 (6)
Scheduling construction 66 (2)
Drivers, barriers and issues 68 (5)
Design and wider involvement 73 (26)
New markets 74 (4)
Demonstrating technical competence 78 (1)
Design review 79 (11)
Marketing 90 (2)
Generating design? 92 (4)
Drivers, barriers and issues 96 (3)
Revisiting the urban map 99 (22)
Urban management and use 101(5)
Planning 106(12)
Drivers, barriers and issues 118(3)
Practical implications 121(14)
Design visualization in the project-based 123(2)
firm
Industrial context and issues 125(5)
Reorganizing practice 130(2)
Concluding remarks 132(3)
References 135(12)
Index 147