Hands-On Unity 2020 Game Development : Build, customize, and optimize professional games using Unity 2020 and C#

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Hands-On Unity 2020 Game Development : Build, customize, and optimize professional games using Unity 2020 and C#

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 580 p.
  • 言語 ENG
  • 商品コード 9781838642006
  • DDC分類 794.81525

Full Description

Build immersive game experiences using the new Unity 2020 features with this practical guide

Key Features

Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more
Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation
Get started with building augmented reality experience using Unity's AR Foundation

Book DescriptionOver the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.
With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.What you will learn

Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI
Program rich shaders and effects using Unity s new Shader Graph and Universal Render Pipeline
Implement postprocessing to increase graphics quality with full-screen effects
Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
Add animations to your game using the Animator, Cinemachine, and Timeline
Implement game artificial intelligence (AI) to control character behavior
Detect and fix optimization issues using profilers and batching

Who this book is forThis book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.

Contents

Table of Contents

Designing a Game from Scratch
Setting Up Unity
Working with Scenes and GameObjects
Grayboxing with Terrain and ProBuilder
Importing and Integrating Assets
Materials and Effects with URP and Shader Graph
Visual Effects with Particle Systems and VFX Graph
Lighting Using the Universal Render Pipeline
Fullscreen Effects with postprocessing
Sound and Music Integration
User Interface Design
Creating Animations with Animator, Cinemachine, and Timeline
Introduction to Unity Scripting with C#
Implementing Movement and Spawning
Physics Collisions and Health System
Win and Lose Conditions
Scripting the UI, Sounds, and Graphics
Implementing Game AI for Building Enemies
Scene Performance Optimization
Building the Project
Finishing Touches
Augmented Reality in Unity

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