The Maya 4.5 Handbook (Graphics Series) (PAP/CDR)

The Maya 4.5 Handbook (Graphics Series) (PAP/CDR)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 359 p.
  • 言語 ENG
  • 商品コード 9781584502340
  • DDC分類 006.696

Table of Contents

Acknowledgments                                    xi
Preface xiii
Maya Work Flow and Interface 1 (32)
A General 3D Work Flow 2 (3)
Step 1: Project Conceptualization 2 (1)
Step 2: Modeling 2 (1)
Step 3: Shading (Texturing) 3 (1)
Step 4: Lighting 3 (1)
Step 5: Animation 4 (1)
Step 6: Rendering 4 (1)
Work Flow Wrap-up 4 (1)
An Interface Overview 5 (21)
Modules 5 (2)
Menu Bar 7 (2)
Status Line 9 (17)
Shelf 26 (1)
Toolbox 26 (2)
Quick Setup 27 (1)
Workspace 28 (1)
Channel/Layer Box/Tool Settings/Attribute 29 (2)
Editor
Time and Range Slider 31 (1)
Command Line and Help Line 31 (1)
Conclusion 31 (2)
Getting Started With Modeling 33 (30)
Setting Up Your Project 34 (1)
Maneuvering in Maya 35 (1)
Tutorial 2.1: Exploring the Manipulator 36 (3)
Understanding States of Object Display 39 (2)
Moving On 41 (1)
Tutorial 2.2: Primitive Room Forms 42 (19)
Conclusion 61 (2)
Nurbs And Component-Level Editing 63 (34)
Curves 65 (1)
Tutorial 3.1: Getting Started with Curves 66 (8)
Nurbs 74 (4)
Tutorial 3.2: Nurbs Modeling in ``The 78 (18)
Room''
Conclusion 96 (1)
Nurbs Continued 97 (24)
Tutorial 4.1: Nurbs Surfaces Continued 98 (20)
Conclusion 118 (3)
Component Level Editing and Booleans 121 (28)
Power of the Duplication Tool 122 (1)
Tutorial 5.1: Exploring Duplicate Tool 122 (5)
Tutorial 5.2: Finishing the Room 127 (20)
Conclusion 147 (2)
Subdivision Modeling 149 (24)
The States of a Subdivision Surface 150 (6)
Standard Mode 151 (1)
Polygon Mode 152 (4)
Tutorial 6.1: Creating a Hummingbird 156 (16)
Conclusion 172 (1)
Materials and Texturing 173 (30)
The Texturing Paradigm 174 (1)
Terms 175 (1)
Types of Materials 175 (2)
Anatomy of a Material 177 (4)
Texture Creation and Editing 181 (3)
Tutorial 7.1: Texturing the Room 184 (17)
Conclusion 201 (2)
Custom Texture Maps in Materials 203 (24)
Tutorial 8.1: Texturing the Room, 204 (22)
Continued
Conclusion 226 (1)
Lighting and Rendering 227 (52)
Light Attributes 230 (3)
Light Types 233 (8)
Ambient Light 233 (2)
Directional Light 235 (1)
Point Light 236 (1)
Decay 237 (1)
Spot Light 238 (1)
Area Lights 239 (1)
Volume Light 240 (1)
Light Anatomy 241 (4)
Tutorial 9.1: Nighttime 245 (13)
Tutorial 9.2: Daytime Lighting 258 (12)
Rendering 270 (1)
Image File Output 270 (1)
Resolution 271 (1)
Field Options 272 (1)
Anti-aliasing Quality 272 (1)
Raytracing Quality 273 (1)
Modify Extensions and Renumber Frames 274 (1)
Motion Blur 274 (1)
Render Options 274 (1)
Memory and Performance Options 275 (1)
IPR Options 275 (1)
Render Layer/Pass Control 276 (1)
Conclusion 276 (3)
Animation 279 (26)
What Is It? 280 (1)
Keyframe Animation 281 (1)
Setting Up Maya for Animation 282 (1)
The Animation Tools 283 (2)
Time Slider and Current Time Marker 284 (1)
Playback Controls 284 (1)
Range Bar 284 (1)
Auto Keyframe Button 285 (1)
Animation Preferences Button 285 (1)
Animatable Elements 285 (1)
Tutorial 10.1: Mechanical Hummingbird 286 (18)
Conclusion 304 (1)
Appendix A Which Hardware to Use? 305 (10)
Maya's Qualified Hardware 305 (1)
Mac Systems 306 (1)
Linux Systems 307 (1)
PC Systems 307 (2)
Important Components 309 (4)
Processor(s) 309 (1)
A Note on Multiple Processors 310 (1)
Video Cards 310 (2)
Ram 312 (1)
Monitor 312 (1)
Mouse 313 (1)
Conclusion 313 (2)
Appendix B Customizing the Maya User Interface 315 (24)
General Overview 315 (7)
Windows 316 (1)
Managing Panels 317 (5)
Showing and Hiding Parts of the Interface 322 (2)
Adjusting Ul Elements through Preferences 324 (2)
Editing Interaction 326 (1)
Editing Hotkey Configurations 326 (1)
Changing Interface Colors 327 (2)
Customizing Marking Menus 329 (3)
Creating Marking Menus from Scratch 332 (4)
Controlling Shelves 336 (2)
Editing Shelf Content 337 (1)
Creating New Shelves 337 (1)
Conclusion 338 (1)
Appendix C Creating Effective Texture Maps 339 (12)
Tutorial C.1: Creating Seamless Textures 341 (9)
Conclusion 350 (1)
Appendix D About the CD-Rom 351 (1)
System Requirements 351