Maya Feature Creature Creations (Graphics Series) (PAP/CDR)

Maya Feature Creature Creations (Graphics Series) (PAP/CDR)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 450 p.
  • 言語 ENG,ENG
  • 商品コード 9781584502258
  • DDC分類 006.69

Table of Contents

Acknowledgments                                    xiii
Preface xv
PART I IN THE BEGINNING... 1 (48)
Getting Ready 3 (16)
On a Personal Note 4 (1)
What You Will Get out of it 5 (1)
What You Need to Know 5 (1)
TUTORIAL: Smooth Bind 6 (9)
Overview 15 (2)
Conclusion 17 (2)
Pre-Production 19 (14)
The Pre-Production Process 20 (2)
Brainstorming 20 (1)
Story 21 (1)
Budget 22 (1)
Assets 22 (1)
Get Organized and Stay That Way 22 (9)
Three-Ring Binders 23 (1)
CG Project Management 24 (7)
The Default Pose 31 (1)
Conclusion 32 (1)
Biology 101: Imitating Life 33 (16)
Finding Common Ground 34 (1)
Layers of Anatomy 35 (11)
Skin 36 (2)
The Skeleton 38 (2)
Muscles and Tendons 40 (3)
Fat 43 (2)
Connective Tissue 45 (1)
Conclusion 46 (3)
PART II REFERENCE MATERIAL 49 (104)
Design and Conquer 51 (50)
The Physical Design 52 (1)
Creating a Working Design 53 (1)
Maquettes 54 (4)
Clays 58 (3)
Tools 61 (6)
Armatures 67 (2)
TUTORIAL: Building the Armature 69 (27)
Working Environments 96 (3)
Conclusion 99 (2)
Sculpting 101 (34)
Beginning Your Sculpture 102 (1)
TUTORIAL: The ``Build Up'' Method 103 (6)
Tips and Tricks 109 (1)
TUTORIAL: Rubber Stamps 109 (2)
TUTORIAL: Biomechanical Vein 111 (1)
Sculpting 112 (1)
TUTORIAL: Sclupting 113 (19)
Finishing Touches 130 (2)
TUTORIAL: Repairs 132 (1)
Conclusion 133 (2)
Scanned Data 135 (18)
Raw Data 136 (1)
Creating NURBS Patches 137 (1)
TUTORIAL: Live Surfaces 138 (9)
TUTORIAL: SubD to NURBS 147 (4)
Conclusion 151 (2)
PART II MODELING FOR FILM 153 (80)
The Tools 155 (18)
Polygons 157 (8)
Polygon UVs 161 (4)
NURBS Surfaces 165 (3)
Nurbs UVs 168 (1)
Subdivision Surfaces 168 (3)
Subdivision Surface UVs 170 (1)
Conclusion 171 (2)
The Polygon Proxy 173 (18)
The Base Model 174 (1)
TUTORIAL: Modeling the Polygon Proxy 175 (10)
The Base UVs 185 (1)
TUTORIAL: Roughing the UVs 186 (3)
Conclusion 189 (2)
Modeling The Skeleton 191 (16)
The Skeleton Model 192 (1)
TUTORIAL: The Arm 193 (5)
TUTORIAL: The Skull 198 (7)
Conclusion 205 (2)
Modeling The Skin 207 (26)
The Skin 208 (1)
TUTORIAL: The Nose 209 (7)
TUTORIAL: The Eye 216 (6)
TUTORIAL: The Hand 222 (9)
Conclusion 231 (2)
PART IV TEXTURING FOR FILM 233 (52)
Resolutions 235 (16)
UV Placement 236 (1)
TUTORIAL: Mapping UVs 237 (6)
Output Resolution 243 (2)
TUTORIAL: Determining Resolution 245 (4)
Conclusion 249 (2)
Make It Real 251 (34)
Color Maps 252 (1)
TUTORIAL: The Colour Map 252 (8)
TUTORIAL: Paint FX 260 (5)
TUTORIAL: Painting Out Seams 265 (2)
Diffuse Maps 267 (1)
TUTORIAL: Diffuse 268 (1)
Specular Maps 269 (2)
Bump Maps 271 (1)
TOTORIAL: Bump Map 272 (3)
Displacement Maps 275 (1)
TUTORIAL: Displacement Height 276 (7)
TUTORIAL: Multiple Displacement Maps 283 (1)
Conclusion 284 (1)
PART V ANATOMICALLY CORRECT 285 (70)
Skeletons 287 (18)
Skeletal Motion 288 (4)
Building and IK System 290 (2)
TUTORIAL: IK Arm 292 (6)
Supination and Pronation 297 (1)
TUTORIAL: Pronation 298 (4)
Connecting Bones 302 (1)
TUTORIAL: Rigid-Body Bones 302 (1)
Conclusion 303 (2)
Muscles and Tendons 305 (26)
Muscle and Tendon Motion 306 (1)
Modeling Muscles and Tendons 307 (1)
TUTORIAL: Building Muscles 307 (5)
TUTORIAL: Building Tendons 312 (4)
Simulating Muscle Motion 316 (1)
TUTORIAL: Bicep Muscle 1 317 (1)
TUTORIAL: Bicep Muscle 2 318 (4)
TUTORIAL: Bicep Muscle 3 322 (4)
Simulating Tendon Motion 326 (1)
TUTORIAL: Hand Tendon 326 (3)
Conclusion 329 (2)
The Dynamics of Life 331 (16)
The Skin 332 (1)
TUTORIAL: Making Skin 333 (5)
Deforming the Skin with Anatomy 338 (1)
TUTORIAL: Adding Anatomy 338 (5)
Wrinkles 341 (2)
TUTORIAL: Wrinkles 343 (2)
Conclusion 345 (2)
Fat 347 (8)
Creating Fat Deposits 348 (1)
TUTORIAL: Fat Deposit 348 (3)
Conclusion 351 (4)
PART VI CONCLUSION 355 (10)
Wrapping It Up 357 (8)
Troubleshooting 358 (6)
Future Endeavors 364 (1)
APPENDIX ABOUT THE CD-ROM 365 (2)
System Requirements 366 (1)
Index 367